fix documentation formating
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assets.md
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assets.md
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# Assets
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PPM files that may be converted into the game's raw data format.
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## Map
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The `assets/map.ppm` file contains a representation of the initial state of the map.
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The corresponding tile values are:
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PPM 8bits channels | Tile
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-- | --
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`0x00_00_00` | `0` (Empty)
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`0xFF_00_00` | `1` (Wall)
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`0xFF_FF_00` | `2` (Coin)
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## Sprites
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The corresponding in-game color values are:
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PPM 8bits channels | In-game `RRRGGGBB` value | Name
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-- | -- | --
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`0x00_00_00` | `000_000_00` | Black
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`0x00_00_FF` | `000_000_11` | Blue
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`0x00_FF_00` | `000_111_00` | Green
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`0x77_77_77` | `010_011_10` | Gray
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`0xFF_00_00` | `111_000_00` | Red
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`0xFF_00_FF` | `111_000_11` | Pink
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`0xFF_80_00` | `111_100_00` | Orange
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`0xFF_FF_00` | `111_110_00` | Yellow
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`0xFF_FF_FF` | `111_111_11` | White
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