use prerendered screen and remove sprite rotation
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@@ -2,17 +2,9 @@ pub const sprites.width = 17
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pub const sprites.height = 17 ; unused as sprite are all square
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pub const sprites.size = 289 ; height x width
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pub const sprites.rotation_0 = 0
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pub const sprites.rotation_90 = 1
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pub const sprites.rotation_180 = 2
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pub const sprites.rotation_270 = 3
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pub const sprites.empty = 0
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pub const sprites.unimplemented = 1
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pub const sprites.wall_end = 2
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pub const sprites.wall_straight = 3
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pub const sprites.wall_corner = 4
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pub const sprites.robot = 5
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pub const sprites.ghost = 6
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pub const sprites.coin = 7
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pub const sprites.max = 7 ; for lookup table
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pub const sprites.robot = 2
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pub const sprites.ghost = 3
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pub const sprites.coin = 4
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pub const sprites.max = 4 ; for lookup table
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