use prerendered screen and remove sprite rotation
This commit is contained in:
31
src/main.asm
31
src/main.asm
@@ -2,8 +2,6 @@ include consts/screen
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include init
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call drawing.draw_whole_map
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;
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; State initialization
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;
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@@ -22,8 +20,7 @@ store_8 [r6], r2
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add r6, r6, 1
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store_8 [r6], r5
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mov r3, sprites.rotation_0
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mov r4, sprites.robot
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mov r3, sprites.robot
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call drawing.draw_sprite_at_map_coord
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; Ghost
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@@ -41,8 +38,7 @@ store_8 [r6], r2
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add r6, r6, 1
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store_8 [r6], r5
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mov r3, sprites.rotation_0
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mov r4, sprites.ghost
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mov r3, sprites.ghost
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call drawing.draw_sprite_at_map_coord
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;
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@@ -229,15 +225,13 @@ game_loop:
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; clear old position
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mov r1, r2
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mov r2, r3
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mov r3, sprites.rotation_0
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mov r4, sprites.empty
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mov r3, sprites.empty
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call drawing.draw_sprite_at_map_coord
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; draw robot on new position
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mov r1, r5
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mov r2, r6
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mov r3, sprites.rotation_0
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mov r4, sprites.robot
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mov r3, sprites.robot
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call drawing.draw_sprite_at_map_coord
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@@ -295,34 +289,27 @@ game_loop:
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store_8 [r1], r8
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; get tile at previous position
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push r2
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mov r1, r2
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mov r2, r3
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call game.get_tile_address_from_map_coord
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mov r9, r13
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pop r2
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load_8 r13, [r13]
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; draw tile at previous position
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load_8 r1, [r9]
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cmp r1, map.tiles.coin
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cmp r13, map.tiles.coin
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je game_loop_ghost_movement_old_tile_coin
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; old tile empty
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mov r4, sprites.empty
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mov r3, sprites.empty
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jmp game_loop_ghost_movement_draw_old_tile
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game_loop_ghost_movement_old_tile_coin:
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mov r4, sprites.coin
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mov r3, sprites.coin
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game_loop_ghost_movement_draw_old_tile:
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mov r1, r2
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mov r2, r3
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mov r3, sprites.rotation_0
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call drawing.draw_sprite_at_map_coord
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; draw ghost on new position
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mov r1, r7
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mov r2, r8
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mov r3, sprites.rotation_0
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mov r4, sprites.ghost
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mov r3, sprites.ghost
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call drawing.draw_sprite_at_map_coord
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;
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