create repository with functional basic implementation
This commit is contained in:
BIN
assets/map.ppm
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assets/map.ppm
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assets/sprites/coin.ppm
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assets/sprites/coin.ppm
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assets/sprites/empty.ppm
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assets/sprites/empty.ppm
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BIN
assets/sprites/ghost.ppm
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assets/sprites/ghost.ppm
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assets/sprites/placeholder.ppm
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assets/sprites/placeholder.ppm
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BIN
assets/sprites/robot.ppm
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assets/sprites/robot.ppm
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assets/sprites/wall_corner.ppm
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assets/sprites/wall_corner.ppm
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assets/sprites/wall_end.ppm
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assets/sprites/wall_end.ppm
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assets/sprites/wall_straight.ppm
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assets/sprites/wall_straight.ppm
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205
build.ts
Executable file
205
build.ts
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@@ -0,0 +1,205 @@
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#!/usr/bin/env -S deno run --allow-read
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if (Deno.args.length !== 0) {
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console.error(
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"This script takes no argument (The source file list is hardcoded) and output the result on stdout.",
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);
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Deno.exit(1);
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}
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import { TextLineStream } from "jsr:@std/streams@1.1.0";
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const asmFilePaths = [
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"src/consts/colors.asm",
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"src/consts/game.asm",
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"src/consts/keyboard.asm",
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"src/consts/map.asm",
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"src/consts/offsets.asm",
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"src/consts/scene.asm",
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"src/consts/screen.asm",
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"src/consts/sprites.asm",
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"src/main.asm",
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"src/lib/game.asm",
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"src/lib/drawing.asm",
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"src/lib/sprite_rotation.asm",
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];
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const mapWidth = 15;
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const spriteWidth = 5;
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const mapMatchingStrings = {
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0x00_00_00: 'U8 0', // Empty
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0xFF_00_00: 'U8 1', // Wall
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0xFF_FF_00: 'U8 2', // Coin
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};
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const spritesMatchingStrings = {
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0x00_00_00: 'U8 0b000_000_00',
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0x00_00_FF: 'U8 0b000_000_11',
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0x00_FF_00: 'U8 0b000_111_00',
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0x77_77_77: 'U8 0b010_011_10',
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0xFF_00_00: 'U8 0b111_000_00',
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0xFF_00_FF: 'U8 0b111_000_11',
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0xFF_80_00: 'U8 0b111_100_00',
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0xFF_FF_00: 'U8 0b111_110_00',
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0xFF_FF_FF: 'U8 0b111_111_11',
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};
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const mapPath = 'assets/map.ppm';
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const spritesPath = {
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'sprite_empty': 'assets/sprites/empty.ppm',
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'sprite_unimplemented': 'assets/sprites/placeholder.ppm',
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'sprite_wall_end': 'assets/sprites/wall_end.ppm',
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'sprite_wall_straight': 'assets/sprites/wall_straight.ppm',
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'sprite_wall_corner': 'assets/sprites/wall_corner.ppm',
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'sprite_robot': 'assets/sprites/robot.ppm',
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'sprite_ghost': 'assets/sprites/ghost.ppm',
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'sprite_coin': 'assets/sprites/coin.ppm',
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};
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/**
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* START OF BUILD
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*/
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for (const path of asmFilePaths) {
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const file = await Deno.open(path);
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const readable = file.readable.pipeThrough(new TextDecoderStream())
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.pipeThrough(new TextLineStream());
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console.log(`
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;/*******************************
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;* ${path}
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;*******************************/
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`);
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for await (const line of readable) {
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if (!line.startsWith("include ")) {
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console.log(line);
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}
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}
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}
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const asmRawRepresentations = [];
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const mapBytes = await getDataFromPPM(mapPath);
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asmRawRepresentations.push(byteToAsmRawData('map', mapBytes, mapMatchingStrings, mapWidth));
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for (const [label, path] of Object.entries(spritesPath)) {
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const bytes = await getDataFromPPM(path);
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asmRawRepresentations.push(byteToAsmRawData(label, bytes, spritesMatchingStrings, spriteWidth));
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}
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console.log(asmRawRepresentations.join("\n\n"));
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/**
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* Return an ASM representation of the given data
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*
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* @param label The label to write before the first raw data
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* @param data An array of bytes to interprete as 24 bits values
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* @param matchingStrings An associative array with a string representation for each possible 24 bit data value
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* @param lineLength Optional: Provide a way to wrap the result in multiple lines
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*
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* @returns The ASM representation of that raw data, pre- and post-fixed by the given label
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*/
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function byteToAsmRawData(label: string, data: Uint8Array, matchingStrings: Record<number, string>, lineLength = 0): string {
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lineLength ??= Infinity;
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const stringValues = [];
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for (let i = 0; i < data.length - 2; i += 3) {
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const pixelValue = (data[i] << 16) + (data[i+1] << 8) + (data[i+2])
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stringValues.push(matchingStrings[pixelValue]);
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}
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const lines = [];
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if (lineLength === 0) {
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lines.push(stringValues.join("\t"));
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} else {
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for (let i = 0; i < stringValues.length; i += lineLength) {
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lines.push(stringValues.slice(i, i+lineLength).join("\t"));
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}
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}
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return `${label}:
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${lines.join("\n")}
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${label}_end:`
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}
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/**
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* Return the image pixels data (excluding all other fields) from a given PPM file
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*
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* The implementation differ from the format definition (https://netpbm.sourceforge.net/doc/ppm.html) but match the file created by GIMP.
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*/
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async function getDataFromPPM(path: string): Promise<Uint8Array> {
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const endOfComment = [
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0x0a,
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0x0d,
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];
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const whitespaces = [
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0x09,
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0x0a,
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0x0b,
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0x0c,
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0x0d,
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0x20,
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];
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const numbers = [
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0x30,
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0x31,
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0x32,
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0x33,
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0x34,
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0x35,
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0x36,
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0x37,
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0x38,
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0x39,
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];
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const hashtag = 0x23;
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const content = await Deno.readFile(path);
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let offset = 0;
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// magic number
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while(!whitespaces.includes(content[offset])) {
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offset++;
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}
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offset++; // whitespace
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// potential comment
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if (content[offset] === hashtag) {
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while(!endOfComment.includes(content[offset])) {
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offset++;
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}
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offset++; // end of comment
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}
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// image width
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while(numbers.includes(content[offset])) {
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offset++;
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}
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offset++; // whitespace
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// image height
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while(numbers.includes(content[offset])) {
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offset++;
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}
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offset++; // whitespace
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// maximum color value
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while(numbers.includes(content[offset])) {
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offset++;
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}
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offset++; // whitespace
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return content.slice(offset, content.length);
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}
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56
readme.md
Executable file
56
readme.md
Executable file
@@ -0,0 +1,56 @@
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# Turing Complete PacMan
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This program is intended to be used as "level validation" for the `IO` level (in which player add support for keyboard, timer and screen display).
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It thus should be able to run on the architecture and ISA the players have built at that point, and must be able to run smoothly on a simulation speed of `1 MHz` or above.
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## About this repository
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The `main` branch contains a minimal implementation of the game.
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The following branches contains variations, allowing comparisons of performances, visuals, gameplay, ...
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- `res-2`: 256x192 screen resolution, 17x17 tile
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## Build script
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File inclusion is currently not supported by the game, so a `build.ts` script it provided that will concatenate the content of the hard-coded `.asm` files and output the result on stdout.
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It also convert the PPM assets (map and sprites) into ASM raw values representation and append it after all the code.
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Usage example:
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```sh
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./build.ts > /path/to/the/game/schematics/architecture/Symfony/sandbox/main.asm
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```
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The script is build over Deno's API, so you'll need to have a `deno` binary in your PATH to use it that way.
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## Assets
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PPM files that may be converted into the game's raw data format.
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### Map
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The `assets/map.ppm` file contains a representation of the initial state of the map.
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The corresponding tile values are:
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PPM 8bits channels | Tile
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-- | --
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`0x00_00_00` | `0` (Empty)
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`0xFF_00_00` | `1` (Wall)
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`0xFF_FF_00` | `2` (Coin)
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### Sprites
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The corresponding in-game color values are:
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PPM 8bits channels | In-game `RRRGGGBB` value | Name
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-- | -- | --
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`0x00_00_00` | `000_000_00` | Black
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`0x00_00_FF` | `000_000_11` | Blue
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`0x00_FF_00` | `000_111_00` | Green
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`0x77_77_77` | `010_011_10` | Gray
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`0xFF_00_00` | `111_000_00` | Red
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`0xFF_00_FF` | `111_000_11` | Pink
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`0xFF_80_00` | `111_100_00` | Orange
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`0xFF_FF_00` | `111_110_00` | Yellow
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`0xFF_FF_FF` | `111_111_11` | White
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9
src/consts/colors.asm
Normal file
9
src/consts/colors.asm
Normal file
@@ -0,0 +1,9 @@
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pub const colors.black = 0b000_000_00
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pub const colors.blue = 0b000_000_11
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pub const colors.green = 0b000_111_00
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pub const colors.gray = 0b010_011_10
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pub const colors.red = 0b111_000_00
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pub const colors.pink = 0b111_000_11
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pub const colors.orange = 0b111_100_00
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pub const colors.yellow = 0b111_110_00
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pub const colors.white = 0b111_111_11
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17
src/consts/game.asm
Normal file
17
src/consts/game.asm
Normal file
@@ -0,0 +1,17 @@
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pub const game.direction_up = 0
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pub const game.direction_right = 1
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pub const game.direction_down = 2
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pub const game.direction_left = 3
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pub const game.direction_still = 4
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; 1_000_000_000 nano second = 0x0000_0000_3B9A_CA00
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; pub const game.tick_duration_0 = 0xCA00
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; pub const game.tick_duration_1 = 0x3B9A
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; pub const game.tick_duration_2 = 0x0000
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; pub const game.tick_duration_3 = 0x0000
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; 0.5 second = 500_000_000 nano second = 0x0000_0000_1DCD_6500
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pub const game.tick_duration_0 = 0x6500
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pub const game.tick_duration_1 = 0x1DCD
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pub const game.tick_duration_2 = 0x0000
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pub const game.tick_duration_3 = 0x0000
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12
src/consts/keyboard.asm
Normal file
12
src/consts/keyboard.asm
Normal file
@@ -0,0 +1,12 @@
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pub const keyboard.mask_key = 0x00FF
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pub const keyboard.mask_event = 0x0100
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pub const keyboard.event_released = 0x0000
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pub const keyboard.event_pressed = 0x0100
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pub const keyboard.key_min = 1
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pub const keyboard.key_up = 1
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pub const keyboard.key_right = 2
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pub const keyboard.key_down = 3
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pub const keyboard.key_left = 4
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pub const keyboard.key_max = 4
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10
src/consts/map.asm
Normal file
10
src/consts/map.asm
Normal file
@@ -0,0 +1,10 @@
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; map size 16x12 (or 15x11 with margins)
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pub const map.width = 15
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pub const map.height = 11
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pub const map.size = 165 ; 11*15
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pub const map.max_x = 14
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pub const map.max_y = 10
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pub const map.tiles.empty = 0
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pub const map.tiles.wall = 1
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pub const map.tiles.coin = 2
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16
src/consts/offsets.asm
Normal file
16
src/consts/offsets.asm
Normal file
@@ -0,0 +1,16 @@
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;const free_ram_start = 8000
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pub const offsets.screen = 8000 ; screen size: 80x60 = 4800
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pub const offsets.tick_duration_high = 12800
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pub const offsets.tick_duration_low = 12804
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pub const offsets.next_tick_high = 12808
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pub const offsets.next_tick_low = 128012
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|
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; State:
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; U8 x coord
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; U8 y coord
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; U8 direction
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pub const offsets.state_robot = 12816
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pub const offsets.state_ghost = 12819
|
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8
src/consts/scene.asm
Normal file
8
src/consts/scene.asm
Normal file
@@ -0,0 +1,8 @@
|
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; given:
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; - 16x12 tiles map
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; - 5x5 pixels tile
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pub const scene.margin_top = 2
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pub const scene.margin_bottom = 3
|
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pub const scene.margin_left = 2
|
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pub const scene.margin_right = 3
|
||||
26
src/consts/screen.asm
Normal file
26
src/consts/screen.asm
Normal file
@@ -0,0 +1,26 @@
|
||||
; Screen pixel mode (settings #0)
|
||||
; 0: ASCII 8
|
||||
; 1: ASCII 24
|
||||
; 2: Pixel 8
|
||||
; 3: Pixel 24
|
||||
|
||||
; While in mode #2 (Pixel 8)
|
||||
; Screen memory offset (settings #1)
|
||||
; Screen resolutions (settings #2)
|
||||
; 0. 80x60
|
||||
; 1. 160x120
|
||||
; 2. 256x192
|
||||
; 3. 320x240
|
||||
; 4. 640x480
|
||||
; 5. 800x600
|
||||
; 6. 920x720
|
||||
; 7. 1024x768
|
||||
|
||||
pub const screen.mode_index = 0
|
||||
pub const screen.mode_value = 2
|
||||
pub const screen.offset_index = 1
|
||||
pub const screen.resolution_index = 2
|
||||
pub const screen.resolution_value = 0
|
||||
|
||||
pub const screen.width = 80
|
||||
pub const screen.height = 60
|
||||
18
src/consts/sprites.asm
Normal file
18
src/consts/sprites.asm
Normal file
@@ -0,0 +1,18 @@
|
||||
pub const sprites.width = 5
|
||||
pub const sprites.height = 5 ; unused as sprite are all square
|
||||
pub const sprites.size = 25 ; height x width
|
||||
|
||||
pub const sprites.rotation_0 = 0
|
||||
pub const sprites.rotation_90 = 1
|
||||
pub const sprites.rotation_180 = 2
|
||||
pub const sprites.rotation_270 = 3
|
||||
|
||||
pub const sprites.empty = 0
|
||||
pub const sprites.unimplemented = 1
|
||||
pub const sprites.wall_end = 2
|
||||
pub const sprites.wall_straight = 3
|
||||
pub const sprites.wall_corner = 4
|
||||
pub const sprites.robot = 5
|
||||
pub const sprites.ghost = 6
|
||||
pub const sprites.coin = 7
|
||||
pub const sprites.max = 7 ; for lookup table
|
||||
299
src/lib/drawing.asm
Normal file
299
src/lib/drawing.asm
Normal file
@@ -0,0 +1,299 @@
|
||||
include ../consts/offsets
|
||||
include ../consts/map
|
||||
include ../consts/screen
|
||||
include ../consts/scene
|
||||
include ../consts/sprites
|
||||
include sprite_rotation
|
||||
|
||||
; /* Draw the whole (fill the screen memory with the values of the sprites based on the map)
|
||||
|
||||
; Inputs:
|
||||
|
||||
; Outputs:
|
||||
|
||||
; Locals:
|
||||
; r1: x map coord
|
||||
; r2: y map coord
|
||||
; r3: sprite rotation
|
||||
; r4: sprite id
|
||||
; r12: rotation (returned by `sprite and rotation`)
|
||||
; r13: sprite (returned by `get_sprite_id_and_rotation`)
|
||||
; */
|
||||
pub drawing.draw_whole_map:
|
||||
push r1
|
||||
push r2
|
||||
push r3
|
||||
push r4
|
||||
push r12
|
||||
push r13
|
||||
|
||||
mov r1, 0
|
||||
mov r2, 0
|
||||
|
||||
draw_whole_map_loop:
|
||||
call sprite_rotation.get_sprite_id_and_rotation
|
||||
mov r3, r12
|
||||
mov r4, r13
|
||||
call drawing.draw_sprite_at_map_coord
|
||||
add r1, r1, 1
|
||||
cmp r1, map.width
|
||||
jne draw_whole_map_loop
|
||||
mov r1, 0
|
||||
add r2, r2, 1
|
||||
cmp r2, map.height
|
||||
jne draw_whole_map_loop
|
||||
|
||||
pop r13
|
||||
pop r12
|
||||
pop r4
|
||||
pop r3
|
||||
pop r2
|
||||
pop r1
|
||||
|
||||
ret
|
||||
|
||||
; /* Return the top-left pixel address of the tile at the given map coordinates
|
||||
|
||||
; Inputs:
|
||||
; r1: map x coord
|
||||
; r2: map y coord
|
||||
|
||||
; Locals:
|
||||
; r3: counter
|
||||
; r4: offset per tile row (screen width * tile height)
|
||||
|
||||
; Ouputs:
|
||||
; r13: the pixel address
|
||||
; */
|
||||
get_tile_address:
|
||||
push r3
|
||||
push r4
|
||||
|
||||
mov r3, 0
|
||||
mov r4, 0
|
||||
get_tile_address_offset_per_row_loop:
|
||||
add r4, r4, screen.width
|
||||
add r3, r3, 1
|
||||
cmp r3, sprites.height
|
||||
jne get_tile_address_offset_per_row_loop
|
||||
|
||||
mov r13, offsets.screen
|
||||
|
||||
mov r3, 0
|
||||
get_tile_address_margin_top_loop:
|
||||
cmp r3, scene.margin_top
|
||||
je get_tile_address_margin_top_loop_end
|
||||
add r13, r13, screen.width
|
||||
add r3, r3, 1
|
||||
jmp get_tile_address_margin_top_loop
|
||||
get_tile_address_margin_top_loop_end:
|
||||
|
||||
mov r3, 0
|
||||
get_tile_address_tile_row_loop:
|
||||
cmp r3, r2
|
||||
je get_tile_address_tile_row_loop_end
|
||||
add r13, r13, r4
|
||||
add r3, r3, 1
|
||||
jmp get_tile_address_tile_row_loop
|
||||
get_tile_address_tile_row_loop_end:
|
||||
|
||||
add r13, r13, scene.margin_left
|
||||
mov r3, 0
|
||||
get_tile_address_tile_column_loop:
|
||||
cmp r3, r1
|
||||
je get_tile_address_tile_column_loop_end
|
||||
add r13, r13, sprites.width
|
||||
add r3, r3, 1
|
||||
jmp get_tile_address_tile_column_loop
|
||||
get_tile_address_tile_column_loop_end:
|
||||
|
||||
pop r4
|
||||
pop r3
|
||||
ret
|
||||
|
||||
; /* Get address of given sprite id
|
||||
|
||||
; Inputs:
|
||||
; r1: sprite id
|
||||
|
||||
; Outputs:
|
||||
; r13: address
|
||||
|
||||
; Locals:
|
||||
; r2: jump address
|
||||
; */
|
||||
get_sprite_address:
|
||||
push r1
|
||||
push r2
|
||||
|
||||
cmp r1, sprites.max
|
||||
jbe get_sprite_address_jmp_table_init
|
||||
mov r1, sprites.unimplemented
|
||||
|
||||
get_sprite_address_jmp_table_init:
|
||||
lsl r2, r1, 3 ; 2*instruction_size = *8 = <<3
|
||||
add r2, r2, get_sprite_address_jmp_table_start
|
||||
jmp r2
|
||||
|
||||
get_sprite_address_jmp_table_start:
|
||||
; sprite_empty
|
||||
add r13, zr, sprite_empty
|
||||
jmp get_sprite_address_return
|
||||
; sprite_unimplemented:
|
||||
add r13, zr, sprite_unimplemented
|
||||
jmp get_sprite_address_return
|
||||
; sprite_wall_end
|
||||
add r13, zr, sprite_wall_end
|
||||
jmp get_sprite_address_return
|
||||
; sprite_wall_straight
|
||||
add r13, zr, sprite_wall_straight
|
||||
jmp get_sprite_address_return
|
||||
; sprite_wall_corner
|
||||
add r13, zr, sprite_wall_corner
|
||||
jmp get_sprite_address_return
|
||||
; sprite_robot
|
||||
add r13, zr, sprite_robot
|
||||
jmp get_sprite_address_return
|
||||
; sprite_ghost
|
||||
add r13, zr, sprite_ghost
|
||||
jmp get_sprite_address_return
|
||||
; sprite_coin:
|
||||
add r13, zr, sprite_coin
|
||||
;jmp get_sprite_address_return
|
||||
|
||||
get_sprite_address_return:
|
||||
pop r2
|
||||
pop r1
|
||||
ret
|
||||
|
||||
; /* Draw given sprite on the screen at given map coordinates
|
||||
|
||||
; Inputs:
|
||||
; r1: map x coord
|
||||
; r2: map y coord
|
||||
; r3: sprite rotation
|
||||
; r4: sprite id
|
||||
|
||||
; Outputs:
|
||||
|
||||
; Locals:
|
||||
; r1: screen address
|
||||
; r2: sprite address
|
||||
; r13: value returned by call to `get_tile_address` and `get_sprite_address`
|
||||
; */
|
||||
pub drawing.draw_sprite_at_map_coord:
|
||||
push r1
|
||||
push r2
|
||||
push r3
|
||||
push r4
|
||||
push r13
|
||||
|
||||
call get_tile_address
|
||||
mov r1, r13
|
||||
push r1
|
||||
|
||||
mov r1, r4
|
||||
call get_sprite_address
|
||||
mov r2, r13
|
||||
pop r1
|
||||
|
||||
call draw_sprite
|
||||
|
||||
pop r13
|
||||
pop r4
|
||||
pop r3
|
||||
pop r2
|
||||
pop r1
|
||||
ret
|
||||
|
||||
; /* Draw given sprite (by address) at given screen position (by address) with given rotation
|
||||
|
||||
; Inputs:
|
||||
; r1: screen address
|
||||
; r2: sprite address
|
||||
; r3: rotation
|
||||
|
||||
; Outputs:
|
||||
|
||||
; Locals:
|
||||
; r1: current screen pixel address
|
||||
; r4: x
|
||||
; r5: y
|
||||
; r6: current sprite pixel address
|
||||
; r7: color
|
||||
; r8: x increment
|
||||
; r9: y increment
|
||||
; */
|
||||
draw_sprite:
|
||||
push r1
|
||||
push r2
|
||||
push r3
|
||||
push r4
|
||||
push r5
|
||||
push r6
|
||||
push r7
|
||||
push r8
|
||||
push r9
|
||||
|
||||
mov r6, r2
|
||||
|
||||
; rotation
|
||||
draw_sprite_cmp_rotation_0:
|
||||
cmp r3, sprites.rotation_0
|
||||
jne draw_sprite_cmp_rotation_90
|
||||
mov r8, 1
|
||||
mov r9, 0
|
||||
jmp draw_sprite_loop_init
|
||||
draw_sprite_cmp_rotation_90:
|
||||
cmp r3, sprites.rotation_90
|
||||
jne draw_sprite_cmp_rotation_180
|
||||
add r6, r6, sprites.size
|
||||
sub r6, r6, sprites.width
|
||||
sub r8, zr, sprites.width
|
||||
mov r9, sprites.size
|
||||
add r9, r9, 1
|
||||
jmp draw_sprite_loop_init
|
||||
draw_sprite_cmp_rotation_180:
|
||||
cmp r3, sprites.rotation_180
|
||||
jne draw_sprite_cmp_rotation_270
|
||||
add r6, r6, sprites.size
|
||||
sub r6, r6, 1
|
||||
sub r8, zr, 1
|
||||
mov r9, 0
|
||||
jmp draw_sprite_loop_init
|
||||
draw_sprite_cmp_rotation_270:
|
||||
add r6, r6, sprites.width
|
||||
sub r6, r6, 1
|
||||
mov r8, sprites.width
|
||||
sub r9, zr, sprites.size
|
||||
sub r9, r9, 1
|
||||
|
||||
draw_sprite_loop_init:
|
||||
mov r4, 0
|
||||
mov r5, 0
|
||||
draw_sprite_loop:
|
||||
load_8 r7, [r6]
|
||||
store_8 [r1], r7
|
||||
add r4, r4, 1
|
||||
add r1, r1, 1
|
||||
add r6, r6, r8
|
||||
cmp r4, sprites.width
|
||||
jne draw_sprite_loop
|
||||
mov r4, 0
|
||||
add r6, r6, r9
|
||||
add r1, r1, screen.width
|
||||
sub r1, r1, sprites.width
|
||||
add r5, r5, 1
|
||||
cmp r5, sprites.width
|
||||
jne draw_sprite_loop
|
||||
|
||||
pop r9
|
||||
pop r8
|
||||
pop r7
|
||||
pop r6
|
||||
pop r5
|
||||
pop r4
|
||||
pop r3
|
||||
pop r2
|
||||
pop r1
|
||||
ret
|
||||
26
src/lib/game.asm
Normal file
26
src/lib/game.asm
Normal file
@@ -0,0 +1,26 @@
|
||||
|
||||
; /* Return the tile address from the given map coordinate
|
||||
|
||||
; Inputs:
|
||||
; r1: x map coordinate
|
||||
; r2: y map coordinate
|
||||
|
||||
; Outputs:
|
||||
; r13: tile address
|
||||
; */
|
||||
pub game.get_tile_address_from_map_coord:
|
||||
push r1
|
||||
push r2
|
||||
|
||||
add r13, r1, map
|
||||
get_tile_address_from_map_coord_loop:
|
||||
cmp r2, 0
|
||||
je get_tile_address_from_map_coord_loop_end
|
||||
add r13, r13, map.width
|
||||
sub r2, r2, 1
|
||||
jmp get_tile_address_from_map_coord_loop
|
||||
get_tile_address_from_map_coord_loop_end:
|
||||
|
||||
pop r2
|
||||
pop r1
|
||||
ret
|
||||
171
src/lib/sprite_rotation.asm
Normal file
171
src/lib/sprite_rotation.asm
Normal file
@@ -0,0 +1,171 @@
|
||||
include ../consts/offsets
|
||||
include ../consts/map
|
||||
include ../consts/sprites
|
||||
|
||||
; /* Return the sprite id and rotation for the given map coordinates
|
||||
|
||||
; Inputs:
|
||||
; r1: x map coord
|
||||
; r2: y map coord
|
||||
|
||||
; Outputs:
|
||||
; r12: sprite rotation
|
||||
; r13: sprite id
|
||||
|
||||
; Locals:
|
||||
; r3: tile id
|
||||
; r4: map offset
|
||||
; r5: counter
|
||||
; r6: left tile id
|
||||
; r7: up tile id
|
||||
; r8: right tile id
|
||||
; r9: down tile id
|
||||
; */
|
||||
pub sprite_rotation.get_sprite_id_and_rotation:
|
||||
push r1
|
||||
push r2
|
||||
push r3
|
||||
push r4
|
||||
push r5
|
||||
push r6
|
||||
push r7
|
||||
push r8
|
||||
push r9
|
||||
|
||||
add r4, r1, map
|
||||
mov r5, 0
|
||||
get_sprite_id_and_rotation_map_row_loop:
|
||||
cmp r5, r2
|
||||
je get_sprite_id_and_rotation_map_row_loop_end
|
||||
add r4, r4, map.width
|
||||
add r5, r5, 1
|
||||
jmp get_sprite_id_and_rotation_map_row_loop
|
||||
get_sprite_id_and_rotation_map_row_loop_end:
|
||||
|
||||
mov r12, sprites.rotation_0 ; default rotation
|
||||
|
||||
load_8 r3, [r4]
|
||||
lsl r3, r3, 3 ; 2*instruction_size = *8 = <<3
|
||||
add r3, r3, get_sprite_id_and_rotation_jump_table
|
||||
jmp r3
|
||||
|
||||
get_sprite_id_and_rotation_jump_table:
|
||||
; tile_empty
|
||||
mov r13, sprites.empty
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
; tiles_wall
|
||||
jmp get_sprite_id_and_rotation_wall
|
||||
nop
|
||||
; tile_coin
|
||||
mov r13, sprites.coin
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
|
||||
get_sprite_id_and_rotation_wall:
|
||||
mov r6, 0
|
||||
mov r7, 0
|
||||
mov r8, 0
|
||||
mov r9, 0
|
||||
|
||||
get_sprite_id_and_rotation_cmp_left:
|
||||
cmp r1, 0
|
||||
je get_sprite_id_and_rotation_cmp_up
|
||||
sub r4, r4, 1
|
||||
load_8 r6, [r4]
|
||||
add r4, r4, 1
|
||||
get_sprite_id_and_rotation_cmp_up:
|
||||
cmp r2, 0
|
||||
je get_sprite_id_and_rotation_cmp_right
|
||||
sub r4, r4, map.width
|
||||
load_8 r7, [r4]
|
||||
add r4, r4, map.width
|
||||
get_sprite_id_and_rotation_cmp_right:
|
||||
cmp r1, map.max_x
|
||||
je get_sprite_id_and_rotation_cmp_down
|
||||
add r4, r4, 1
|
||||
load_8 r8, [r4]
|
||||
sub r4, r4, 1
|
||||
get_sprite_id_and_rotation_cmp_down:
|
||||
cmp r2, map.max_y
|
||||
je get_sprite_id_and_rotation_check_connections
|
||||
add r4, r4, map.width
|
||||
load_8 r9, [r4]
|
||||
sub r4, r4, map.width
|
||||
|
||||
get_sprite_id_and_rotation_check_connections:
|
||||
get_sprite_id_and_rotation_straight_0:
|
||||
cmp r7, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_straight_90
|
||||
cmp r9, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_straight_90
|
||||
mov r12, sprites.rotation_0
|
||||
mov r13, sprites.wall_straight
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
get_sprite_id_and_rotation_straight_90:
|
||||
cmp r6, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_corner_0
|
||||
cmp r8, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_corner_0
|
||||
mov r12, sprites.rotation_90
|
||||
mov r13, sprites.wall_straight
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
|
||||
get_sprite_id_and_rotation_corner_0:
|
||||
cmp r6, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_corner_180
|
||||
cmp r9, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_corner_90
|
||||
mov r12,sprites.rotation_0
|
||||
mov r13, sprites.wall_corner
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
get_sprite_id_and_rotation_corner_90:
|
||||
cmp r7, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_end_90
|
||||
mov r12,sprites.rotation_90
|
||||
mov r13, sprites.wall_corner
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
get_sprite_id_and_rotation_corner_180:
|
||||
cmp r8, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_end_0
|
||||
cmp r7, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_corner_270
|
||||
mov r12,sprites.rotation_180
|
||||
mov r13, sprites.wall_corner
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
get_sprite_id_and_rotation_corner_270:
|
||||
cmp r9, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_end_270
|
||||
mov r12,sprites.rotation_270
|
||||
mov r13, sprites.wall_corner
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
|
||||
get_sprite_id_and_rotation_end_0:
|
||||
cmp r9, map.tiles.wall
|
||||
jne get_sprite_id_and_rotation_end_180
|
||||
mov r12,sprites.rotation_0
|
||||
mov r13, sprites.wall_end
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
get_sprite_id_and_rotation_end_90:
|
||||
mov r12,sprites.rotation_90
|
||||
mov r13, sprites.wall_end
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
get_sprite_id_and_rotation_end_180:
|
||||
mov r12,sprites.rotation_180
|
||||
mov r13, sprites.wall_end
|
||||
jmp get_sprite_id_and_rotation_return
|
||||
get_sprite_id_and_rotation_end_270:
|
||||
mov r12,sprites.rotation_270
|
||||
mov r13, sprites.wall_end
|
||||
;jmp get_sprite_id_and_rotation_return
|
||||
|
||||
get_sprite_id_and_rotation_return:
|
||||
pop r9
|
||||
pop r8
|
||||
pop r7
|
||||
pop r6
|
||||
pop r5
|
||||
pop r4
|
||||
pop r3
|
||||
pop r2
|
||||
pop r1
|
||||
|
||||
ret
|
||||
369
src/main.asm
Normal file
369
src/main.asm
Normal file
@@ -0,0 +1,369 @@
|
||||
include consts/screen
|
||||
|
||||
;
|
||||
; Screen initialization
|
||||
;
|
||||
|
||||
; r1 = screen parameter value
|
||||
mov r1, screen.mode_index
|
||||
screen r1, screen.mode_value
|
||||
|
||||
mov r1, screen.offset_index
|
||||
screen r1, offsets.screen
|
||||
|
||||
mov r1, screen.resolution_index
|
||||
screen r1, screen.resolution_value
|
||||
|
||||
call drawing.draw_whole_map
|
||||
|
||||
;
|
||||
; State initialization
|
||||
;
|
||||
; Robot
|
||||
const robot_initial_x = 1
|
||||
const robot_initial_y = 1
|
||||
const robot_initial_direction = game.direction_down
|
||||
|
||||
mov r1, robot_initial_x
|
||||
mov r2, robot_initial_y
|
||||
mov r5, robot_initial_direction
|
||||
mov r6, offsets.state_robot
|
||||
store_8 [r6], r1
|
||||
add r6, r6, 1
|
||||
store_8 [r6], r2
|
||||
add r6, r6, 1
|
||||
store_8 [r6], r5
|
||||
|
||||
mov r3, sprites.rotation_0
|
||||
mov r4, sprites.robot
|
||||
call drawing.draw_sprite_at_map_coord
|
||||
|
||||
; Ghost
|
||||
const ghost_initial_x = 13
|
||||
const ghost_initial_y = 1
|
||||
const ghost_initial_direction = game.direction_down
|
||||
|
||||
mov r1, ghost_initial_x
|
||||
mov r2, ghost_initial_y
|
||||
mov r5, ghost_initial_direction
|
||||
mov r6, offsets.state_ghost
|
||||
store_8 [r6], r1
|
||||
add r6, r6, 1
|
||||
store_8 [r6], r2
|
||||
add r6, r6, 1
|
||||
store_8 [r6], r5
|
||||
|
||||
mov r3, sprites.rotation_0
|
||||
mov r4, sprites.ghost
|
||||
call drawing.draw_sprite_at_map_coord
|
||||
|
||||
;
|
||||
; Time initialization
|
||||
;
|
||||
mov r2, game.tick_duration_1
|
||||
movt r2, r2
|
||||
movb r2, game.tick_duration_0
|
||||
mov r1, offsets.tick_duration_low
|
||||
store_32 [r1], r2
|
||||
|
||||
mov r3, game.tick_duration_3
|
||||
movt r3, r3
|
||||
movb r3, game.tick_duration_2
|
||||
mov r1, offsets.tick_duration_high
|
||||
store_32 [r1], r3
|
||||
|
||||
time_0 r4
|
||||
time_1 r5
|
||||
add r4, r4, r2
|
||||
add r5, r5, r3
|
||||
cmp r4, r2
|
||||
jae init_store_next_tick
|
||||
add r5, r5, 1 ; overflow
|
||||
|
||||
init_store_next_tick:
|
||||
mov r1, offsets.next_tick_low
|
||||
store_32 [r1], r4
|
||||
mov r1, offsets.next_tick_high
|
||||
store_32 [r1], r5
|
||||
|
||||
game_loop:
|
||||
;
|
||||
; Event handling
|
||||
;
|
||||
; r1 = keyboard event+key / direction
|
||||
; r2 = keyboard key / direction address
|
||||
; r3 = keyboard event
|
||||
; r4 = jump address
|
||||
keyboard r1
|
||||
and r2, r1, keyboard.mask_key
|
||||
and r3, r1, keyboard.mask_event
|
||||
|
||||
cmp r3, keyboard.event_pressed
|
||||
jne game_loop_event_handling_end
|
||||
cmp r2, keyboard.key_min
|
||||
jb game_loop_event_handling_end
|
||||
cmp r2, keyboard.key_max
|
||||
ja game_loop_event_handling_end
|
||||
|
||||
sub r4, r2, keyboard.key_min ; so the first value is 0
|
||||
lsl r4, r4, 3 ; 2 * instruction length = 8
|
||||
add r4, r4, game_loop_key_jump_table_start
|
||||
jmp r4
|
||||
|
||||
game_loop_key_jump_table_start:
|
||||
; key_up
|
||||
mov r1, game.direction_up
|
||||
jmp game_loop_event_handling_store_direction
|
||||
; key_right
|
||||
mov r1, game.direction_right
|
||||
jmp game_loop_event_handling_store_direction
|
||||
; key_down:
|
||||
mov r1, game.direction_down
|
||||
jmp game_loop_event_handling_store_direction
|
||||
; key_left:
|
||||
mov r1, game.direction_left
|
||||
; jmp game_loop_event_handling_end
|
||||
|
||||
game_loop_event_handling_store_direction:
|
||||
add r2, zr, offsets.state_robot
|
||||
add r2, r2, 2
|
||||
store_8 [r2], r1
|
||||
|
||||
game_loop_event_handling_end:
|
||||
|
||||
;
|
||||
; Elapsed time check
|
||||
;
|
||||
; r1: address
|
||||
; r2: now low / delay low
|
||||
; r3: now high / delay high
|
||||
; r4: next tick low
|
||||
; r5: next tick high
|
||||
;
|
||||
time_0 r2
|
||||
time_1 r3
|
||||
|
||||
mov r1, offsets.next_tick_low
|
||||
load_32 r4, [r1]
|
||||
mov r1, offsets.next_tick_high
|
||||
load_32 r5, [r1]
|
||||
|
||||
cmp r3, r5
|
||||
jb game_loop
|
||||
ja update_next_tick
|
||||
cmp r2, r4
|
||||
jb game_loop
|
||||
|
||||
update_next_tick:
|
||||
mov r1, offsets.tick_duration_low
|
||||
load_32 r2, [r1]
|
||||
mov r1, offsets.tick_duration_high
|
||||
load_32 r3, [r1]
|
||||
add r4, r4, r2
|
||||
add r5, r5, r3
|
||||
cmp r4, r2
|
||||
jae store_next_tick
|
||||
add r5, r5, 1
|
||||
|
||||
store_next_tick:
|
||||
mov r1, offsets.next_tick_low
|
||||
store_32 [r1], r4
|
||||
mov r1, offsets.next_tick_high
|
||||
store_32 [r1], r5
|
||||
|
||||
|
||||
;
|
||||
; Robot movement
|
||||
;
|
||||
; r1 = robot's state address
|
||||
; r2 = x
|
||||
; r3 = y
|
||||
; r4 = direction
|
||||
; r5 = new x
|
||||
; r6 = new y
|
||||
; r7 = new position address
|
||||
; r8 = new position content
|
||||
; r9 = jump address
|
||||
mov r1, offsets.state_robot
|
||||
load_8 r2, [r1]
|
||||
add r1, r1, 1
|
||||
load_8 r3, [r1]
|
||||
add r1, r1, 1
|
||||
load_8 r4, [r1]
|
||||
|
||||
mov r5, r2
|
||||
mov r6, r3
|
||||
|
||||
lsl r9, r4, 3 ; 2 * instruction size = 8
|
||||
add r9, r9, game_loop_robot_movement_jump_table_start
|
||||
jmp r9
|
||||
|
||||
game_loop_robot_movement_jump_table_start:
|
||||
; direction_up
|
||||
sub r6, r6, 1
|
||||
jmp game_loop_robot_movement_try_move
|
||||
; direction_right
|
||||
add r5, r5, 1
|
||||
jmp game_loop_robot_movement_try_move
|
||||
; direction_down
|
||||
add r6, r6, 1
|
||||
jmp game_loop_robot_movement_try_move
|
||||
; direction_left
|
||||
sub r5, r5, 1
|
||||
jmp game_loop_robot_movement_try_move
|
||||
; direction_still
|
||||
jmp game_loop_robot_movement_none
|
||||
|
||||
game_loop_robot_movement_try_move:
|
||||
push r2
|
||||
mov r1, r5
|
||||
mov r2, r6
|
||||
call game.get_tile_address_from_map_coord
|
||||
mov r7, r13
|
||||
pop r2
|
||||
|
||||
;
|
||||
; Collision handling
|
||||
;
|
||||
load_8 r8, [r7]
|
||||
cmp r8, map.tiles.wall
|
||||
jne game_loop_robot_movement_some
|
||||
; hit wall
|
||||
mov r1, offsets.state_robot
|
||||
add r1, r1, 2
|
||||
mov r4, game.direction_still
|
||||
store_8 [r1], r4
|
||||
jmp game_loop_robot_movement_none
|
||||
|
||||
game_loop_robot_movement_some:
|
||||
; TODO: handle coin and empty differently
|
||||
mov r8, map.tiles.empty
|
||||
store_8 [r7], r8
|
||||
|
||||
mov r1, offsets.state_robot
|
||||
store_8 [r1], r5
|
||||
add r1, r1, 1
|
||||
store_8 [r1], r6
|
||||
|
||||
; clear old position
|
||||
mov r1, r2
|
||||
mov r2, r3
|
||||
mov r3, sprites.rotation_0
|
||||
mov r4, sprites.empty
|
||||
call drawing.draw_sprite_at_map_coord
|
||||
|
||||
; draw robot on new position
|
||||
mov r1, r5
|
||||
mov r2, r6
|
||||
mov r3, sprites.rotation_0
|
||||
mov r4, sprites.robot
|
||||
call drawing.draw_sprite_at_map_coord
|
||||
|
||||
|
||||
game_loop_robot_movement_none:
|
||||
|
||||
;
|
||||
; Ghost movement
|
||||
;
|
||||
; r1: ghost's state address
|
||||
; r2: x
|
||||
; r3: y
|
||||
; r4: direction
|
||||
; r5: x increment
|
||||
; r6: y increment
|
||||
; r7: new x
|
||||
; r8: new y
|
||||
; r9: new position address
|
||||
; r10: new position content
|
||||
; r11: jump address
|
||||
mov r1, offsets.state_ghost
|
||||
load_8 r2, [r1]
|
||||
add r1, r1, 1
|
||||
load_8 r3, [r1]
|
||||
add r1, r1, 1
|
||||
load_8 r4, [r1]
|
||||
|
||||
mov r5, 0
|
||||
mov r6, 0
|
||||
|
||||
lsl r11, r4, 3 ; 2 * instruction size = 8
|
||||
add r11, r11, game_loop_ghost_movement_jump_table_start
|
||||
jmp r11
|
||||
|
||||
game_loop_ghost_movement_jump_table_start:
|
||||
; direction_up
|
||||
sub r6, r6, 1
|
||||
jmp game_loop_ghost_movement_make_move
|
||||
; direction_right
|
||||
add r5, r5, 1
|
||||
jmp game_loop_ghost_movement_make_move
|
||||
; direction_down
|
||||
add r6, r6, 1
|
||||
jmp game_loop_ghost_movement_make_move
|
||||
; direction_left
|
||||
sub r5, r5, 1
|
||||
;jmp game_loop_ghost_movement_make_move
|
||||
; direction_still (should never happen)
|
||||
|
||||
game_loop_ghost_movement_make_move:
|
||||
add r7, r2, r5
|
||||
add r8, r3, r6
|
||||
mov r1, offsets.state_ghost
|
||||
store_8 [r1], r7
|
||||
add r1, r1, 1
|
||||
store_8 [r1], r8
|
||||
|
||||
; get tile at previous position
|
||||
push r2
|
||||
mov r1, r2
|
||||
mov r2, r3
|
||||
call game.get_tile_address_from_map_coord
|
||||
mov r9, r13
|
||||
pop r2
|
||||
|
||||
; draw tile at previous position
|
||||
load_8 r1, [r9]
|
||||
cmp r1, map.tiles.coin
|
||||
je game_loop_ghost_movement_old_tile_coin
|
||||
; old tile empty
|
||||
mov r4, sprites.empty
|
||||
jmp game_loop_ghost_movement_draw_old_tile
|
||||
game_loop_ghost_movement_old_tile_coin:
|
||||
mov r4, sprites.coin
|
||||
|
||||
game_loop_ghost_movement_draw_old_tile:
|
||||
mov r1, r2
|
||||
mov r2, r3
|
||||
mov r3, sprites.rotation_0
|
||||
call drawing.draw_sprite_at_map_coord
|
||||
|
||||
; draw ghost on new position
|
||||
mov r1, r7
|
||||
mov r2, r8
|
||||
mov r3, sprites.rotation_0
|
||||
mov r4, sprites.ghost
|
||||
call drawing.draw_sprite_at_map_coord
|
||||
|
||||
;
|
||||
; Check ahead for direction change
|
||||
;
|
||||
add r1, r7, r5
|
||||
add r2, r8, r6
|
||||
call game.get_tile_address_from_map_coord
|
||||
|
||||
load_8 r10, [r13]
|
||||
cmp r10, map.tiles.wall
|
||||
jne game_loop_ghost_movement_end
|
||||
; increment direction
|
||||
mov r1, offsets.state_ghost
|
||||
add r1, r1, 2
|
||||
load_8 r4, [r1]
|
||||
add r4, r4, 1
|
||||
and r4, r4, 0b11 ; modulo 3
|
||||
store_8 [r1], r4
|
||||
|
||||
game_loop_ghost_movement_end:
|
||||
|
||||
jmp game_loop
|
||||
|
||||
include lib/drawing
|
||||
23
visuals.md
Normal file
23
visuals.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# Visuals
|
||||
|
||||
## Pixel mode resolutions
|
||||
|
||||
0. 80x60
|
||||
1. 160x120
|
||||
2. 256x192
|
||||
3. 320x240
|
||||
4. 640x480
|
||||
5. 800x600
|
||||
6. 920x720
|
||||
7. 1024x768
|
||||
|
||||
## Map size
|
||||
|
||||
### 15x11
|
||||
|
||||
Pro: The width and hight are odd, allowing the map to have a central column and row.
|
||||
|
||||
Tile size per resolution:
|
||||
0. 5x5 pixels, with a reminder of 5 pixels en width and 5 pixels in height.
|
||||
1. 10x10 pixels, with a reminder of 10w and 10h
|
||||
2. 17x17 pixels, no reminder
|
||||
Reference in New Issue
Block a user