replace texture jump table with dispatch table
This commit is contained in:
70
src/init.asm
Normal file
70
src/init.asm
Normal file
@@ -0,0 +1,70 @@
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;
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; Jump table initialisation
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;
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; r1: sprite id
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; r2: pointer address
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; r3: pointer value
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; sprite_empty
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add r1, zr, sprites.empty
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_empty
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store_32 [r2], r3
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; sprite_unimplemented
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add r1, zr, sprites.unimplemented
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_unimplemented
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store_32 [r2], r3
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; sprite_wall_end
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add r1, zr, sprites.wall_end
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_wall_end
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store_32 [r2], r3
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; sprite_wall_straight
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add r1, zr, sprites.wall_straight
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_wall_straight
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store_32 [r2], r3
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; sprite_wall_corner
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add r1, zr, sprites.wall_corner
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_wall_corner
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store_32 [r2], r3
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; sprite_robot
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add r1, zr, sprites.robot
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_robot
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store_32 [r2], r3
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; sprite_ghost
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add r1, zr, sprites.ghost
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_ghost
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store_32 [r2], r3
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; sprite_coin
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add r1, zr, sprites.coin
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_coin
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store_32 [r2], r3
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;
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; Screen initialization
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;
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; r1 = screen parameter value
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mov r1, screen.mode_index
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screen r1, screen.mode_value
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mov r1, screen.offset_index
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add r2, zr, ptr.screen
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screen r1, r2
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mov r1, screen.resolution_index
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screen r1, screen.resolution_value
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