add directional characters display
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@@ -2,18 +2,3 @@ pub const game.direction_up = 0
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pub const game.direction_right = 1
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pub const game.direction_down = 2
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pub const game.direction_left = 3
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pub const game.direction_still = 4
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/*
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; 1_000_000_000 nano second = 0x0000_0000_3B9A_CA00
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pub const game.tick_duration_0 = 0xCA00
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pub const game.tick_duration_1 = 0x3B9A
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pub const game.tick_duration_2 = 0x0000
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pub const game.tick_duration_3 = 0x0000
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*/
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; 0.5 second = 500_000_000 nano second = 0x0000_0000_1DCD_6500
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pub const game.tick_duration_0 = 0x6500
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pub const game.tick_duration_1 = 0x1DCD
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pub const game.tick_duration_2 = 0x0000
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pub const game.tick_duration_3 = 0x0000
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@@ -7,12 +7,23 @@ pub const sprites.rotation_90 = 1
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pub const sprites.rotation_180 = 2
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pub const sprites.rotation_270 = 3
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pub const sprites.empty = 0
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pub const sprites.empty = 0 ; must stay 0 (some code avoid addition when it knows the tile is empty)
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pub const sprites.unimplemented = 1
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pub const sprites.wall_end = 2
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pub const sprites.wall_straight = 3
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pub const sprites.wall_corner = 4
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pub const sprites.robot = 5
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pub const sprites.ghost = 6
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pub const sprites.coin = 7
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pub const sprites.max = 7 ; for lookup table
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pub const sprites.robot_up = 5
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pub const sprites.robot_right = 6
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pub const sprites.robot_down = 7
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pub const sprites.robot_left = 8
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pub const sprites.ghost = 9
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pub const sprites.ghost_up = 9
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pub const sprites.ghost_right = 10
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pub const sprites.ghost_down = 11
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pub const sprites.ghost_left = 12
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pub const sprites.coin = 13
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pub const sprites.max = 13 ; for lookup table
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