change which 8 bit color is used for dark gray
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@@ -22,7 +22,7 @@ PPM 8bits channels | In-game `RRRGGGBB` value | Name
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`0x00_00_00` | `000_000_00` | Black
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`0x00_00_00` | `000_000_00` | Black
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`0x00_00_FF` | `000_000_11` | Blue
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`0x00_00_FF` | `000_000_11` | Blue
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`0x00_FF_00` | `000_111_00` | Green
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`0x00_FF_00` | `000_111_00` | Green
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`0x77_77_77` | `010_011_10` | Gray
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`0x77_77_77` | `011_011_10` | Gray
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`0xFF_00_00` | `111_000_00` | Red
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`0xFF_00_00` | `111_000_00` | Red
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`0xFF_00_FF` | `111_000_11` | Pink
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`0xFF_00_FF` | `111_000_11` | Pink
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`0xFF_80_00` | `111_100_00` | Orange
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`0xFF_80_00` | `111_100_00` | Orange
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2
build.ts
2
build.ts
@@ -41,7 +41,7 @@ const spritesMatchingStrings = {
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0x00_00_00: '0b000_000_00',
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0x00_00_00: '0b000_000_00',
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0x00_00_FF: '0b000_000_11',
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0x00_00_FF: '0b000_000_11',
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0x00_FF_00: '0b000_111_00',
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0x00_FF_00: '0b000_111_00',
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0x77_77_77: '0b010_011_10',
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0x77_77_77: '0b011_011_10',
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0xFF_00_00: '0b111_000_00',
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0xFF_00_00: '0b111_000_00',
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0xFF_00_FF: '0b111_000_11',
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0xFF_00_FF: '0b111_000_11',
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0xFF_80_00: '0b111_100_00',
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0xFF_80_00: '0b111_100_00',
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