handle multi-line comments
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@@ -4,11 +4,13 @@ pub const game.direction_down = 2
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pub const game.direction_left = 3
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pub const game.direction_still = 4
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/*
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; 1_000_000_000 nano second = 0x0000_0000_3B9A_CA00
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; pub const game.tick_duration_0 = 0xCA00
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; pub const game.tick_duration_1 = 0x3B9A
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; pub const game.tick_duration_2 = 0x0000
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; pub const game.tick_duration_3 = 0x0000
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pub const game.tick_duration_0 = 0xCA00
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pub const game.tick_duration_1 = 0x3B9A
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pub const game.tick_duration_2 = 0x0000
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pub const game.tick_duration_3 = 0x0000
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*/
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; 0.5 second = 500_000_000 nano second = 0x0000_0000_1DCD_6500
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pub const game.tick_duration_0 = 0x6500
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@@ -1,21 +1,21 @@
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; Screen pixel mode (settings #0)
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; 0: ASCII 8
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; 1: ASCII 24
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; 2: Pixel 8
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; 3: Pixel 24
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; While in mode #2 (Pixel 8)
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; Screen memory offset (settings #1)
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; Screen resolutions (settings #2)
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; 0. 80x60
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; 1. 160x120
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; 2. 256x192
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; 3. 320x240
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; 4. 640x480
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; 5. 800x600
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; 6. 920x720
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; 7. 1024x768
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/* Screen pixel mode (settings #0)
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0: ASCII 8
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1: ASCII 24
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2: Pixel 8
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3: Pixel 24
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While in mode #2 (Pixel 8)
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Screen memory offset (settings #1)
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Screen resolutions (settings #2)
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0. 80x60
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1. 160x120
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2. 256x192
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3. 320x240
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4. 640x480
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5. 800x600
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6. 920x720
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7. 1024x768
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*/
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pub const screen.mode_index = 0
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pub const screen.mode_value = 2
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pub const screen.offset_index = 1
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