use prerendered screen and remove sprite rotation
(cherry picked from commit 3783a98f95)
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@@ -2,9 +2,6 @@
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pub ptr.textures_addresses:
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U32 0 ; empty
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U32 0 ; placeholder
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U32 0 ; wall_end
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U32 0 ; wall_straight
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U32 0 ; wall_corner
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U32 0 ; robot
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U32 0 ; ghost
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U32 0 ; coin
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@@ -31,5 +28,3 @@ U8 0 ; x coord
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U8 0 ; y coord
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U8 0 ; direction
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U8 0 ; [padding]
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pub ptr.screen:
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