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res-2-prer
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| 9323addd1f | |||
| 70016dc7b7 | |||
| dc42d7c5b6 | |||
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| dc43e7aa0b | |||
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| aad1fa45f7 | |||
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| 6cdb7304c2 | |||
| e6b2d8b086 | |||
| 5588d4c29a | |||
| e3cf5cdfa1 |
BIN
assets/screen.ppm
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assets/screen.ppm
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4
build.ts
4
build.ts
@@ -15,9 +15,6 @@ const mapPath = "assets/map.ppm";
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const spritesPath = {
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const spritesPath = {
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"sprite_empty": "assets/sprites/empty.ppm",
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"sprite_empty": "assets/sprites/empty.ppm",
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"sprite_unimplemented": "assets/sprites/placeholder.ppm",
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"sprite_unimplemented": "assets/sprites/placeholder.ppm",
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"sprite_wall_end": "assets/sprites/wall_end.ppm",
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"sprite_wall_straight": "assets/sprites/wall_straight.ppm",
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"sprite_wall_corner": "assets/sprites/wall_corner.ppm",
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"sprite_robot_up": "assets/sprites/robot_up.ppm",
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"sprite_robot_up": "assets/sprites/robot_up.ppm",
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"sprite_robot_right": "assets/sprites/robot_right.ppm",
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"sprite_robot_right": "assets/sprites/robot_right.ppm",
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"sprite_robot_down": "assets/sprites/robot_down.ppm",
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"sprite_robot_down": "assets/sprites/robot_down.ppm",
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@@ -27,6 +24,7 @@ const spritesPath = {
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"sprite_ghost_down": "assets/sprites/ghost_down.ppm",
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"sprite_ghost_down": "assets/sprites/ghost_down.ppm",
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"sprite_ghost_left": "assets/sprites/ghost_left.ppm",
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"sprite_ghost_left": "assets/sprites/ghost_left.ppm",
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"sprite_coin": "assets/sprites/coin.ppm",
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"sprite_coin": "assets/sprites/coin.ppm",
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"screen": "assets/screen.ppm",
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};
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};
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/**
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/**
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@@ -1,4 +1,3 @@
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; map size 16x12 (or 15x11 with margins)
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pub const map.width = 15
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pub const map.width = 15
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pub const map.height = 11
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pub const map.height = 11
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pub const map.size = 165 ; 11*15
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pub const map.size = 165 ; 11*15
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@@ -1,8 +1,9 @@
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; given:
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; given:
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; - 16x12 tiles map
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; -> 256x192 pixels screen
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; - 5x5 pixels tile
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; -> 15x11 tiles map
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; => 17x17 pixels tile
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pub const scene.margin_top = 2
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pub const scene.margin_top = 2
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pub const scene.margin_bottom = 3
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pub const scene.margin_bottom = 3
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pub const scene.margin_left = 2
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pub const scene.margin_left = 0
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pub const scene.margin_right = 3
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pub const scene.margin_right = 1
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@@ -20,7 +20,7 @@ pub const screen.mode_index = 0
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pub const screen.mode_value = 2
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pub const screen.mode_value = 2
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pub const screen.offset_index = 1
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pub const screen.offset_index = 1
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pub const screen.resolution_index = 2
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pub const screen.resolution_index = 2
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pub const screen.resolution_value = 0
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pub const screen.resolution_value = 2
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pub const screen.width = 80
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pub const screen.width = 256
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pub const screen.height = 60
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pub const screen.height = 192
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@@ -1,29 +1,21 @@
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pub const sprites.width = 5
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pub const sprites.width = 17
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pub const sprites.height = 5 ; unused as sprite are all square
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pub const sprites.height = 17 ; unused as sprite are all square
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pub const sprites.size = 25 ; height x width
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pub const sprites.size = 289 ; height x width
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pub const sprites.rotation_0 = 0
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pub const sprites.rotation_90 = 1
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pub const sprites.rotation_180 = 2
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pub const sprites.rotation_270 = 3
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pub const sprites.empty = 0 ; must stay 0 (some code avoid addition when it knows the tile is empty)
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pub const sprites.empty = 0 ; must stay 0 (some code avoid addition when it knows the tile is empty)
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pub const sprites.unimplemented = 1
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pub const sprites.unimplemented = 1
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pub const sprites.wall_end = 2
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pub const sprites.wall_straight = 3
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pub const sprites.wall_corner = 4
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pub const sprites.robot = 5
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pub const sprites.robot = 2
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pub const sprites.robot_up = 5
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pub const sprites.robot_up = 2
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pub const sprites.robot_right = 6
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pub const sprites.robot_right = 3
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pub const sprites.robot_down = 7
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pub const sprites.robot_down = 4
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pub const sprites.robot_left = 8
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pub const sprites.robot_left = 5
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pub const sprites.ghost = 9
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pub const sprites.ghost = 6
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pub const sprites.ghost_up = 9
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pub const sprites.ghost_up = 6
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pub const sprites.ghost_right = 10
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pub const sprites.ghost_right = 7
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pub const sprites.ghost_down = 11
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pub const sprites.ghost_down = 8
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pub const sprites.ghost_left = 12
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pub const sprites.ghost_left = 9
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pub const sprites.coin = 13
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pub const sprites.coin = 10
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pub const sprites.max = 13 ; for lookup table
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pub const sprites.max = 10 ; for lookup table
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52
src/init.asm
Normal file
52
src/init.asm
Normal file
@@ -0,0 +1,52 @@
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;
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; Jump table initialisation
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;
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; r1: sprite id
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; r2: pointer address
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; r3: pointer value
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; sprite_empty
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add r1, zr, sprites.empty
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_empty
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store_32 [r2], r3
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; sprite_unimplemented
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add r1, zr, sprites.unimplemented
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_unimplemented
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store_32 [r2], r3
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; sprite_robot
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add r1, zr, sprites.robot
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_robot
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store_32 [r2], r3
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; sprite_ghost
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add r1, zr, sprites.ghost
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_ghost
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store_32 [r2], r3
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; sprite_coin
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add r1, zr, sprites.coin
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_coin
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store_32 [r2], r3
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;
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; Screen initialization
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;
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; r1 = screen parameter value
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mov r1, screen.mode_index
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screen r1, screen.mode_value
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mov r1, screen.offset_index
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add r2, zr, screen
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screen r1, r2
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mov r1, screen.resolution_index
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screen r1, screen.resolution_value
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@@ -1,46 +1,3 @@
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/* Draw the whole map (fill the screen memory with the values of the sprites based on the map)
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Locals:
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r1: x map coord
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r2: y map coord
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r3: sprite rotation
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r4: sprite id
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r12: rotation (returned by `sprite and rotation`)
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r13: sprite (returned by `get_sprite_id_and_rotation`)
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*/
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pub drawing.draw_whole_map:
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push r1
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push r2
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push r3
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push r4
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push r12
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push r13
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mov r1, 0
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mov r2, 0
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draw_whole_map_loop:
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call sprite_rotation.get_sprite_id_and_rotation
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mov r3, r12
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mov r4, r13
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call drawing.draw_sprite_at_map_coord
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add r1, r1, 1
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cmp r1, map.width
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jne draw_whole_map_loop
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mov r1, 0
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add r2, r2, 1
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cmp r2, map.height
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jne draw_whole_map_loop
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pop r13
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pop r12
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pop r4
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pop r3
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pop r2
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pop r1
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ret
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/* Draw the tile corresponding to the given coordinate with it's map content
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/* Draw the tile corresponding to the given coordinate with it's map content
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Inputs:
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Inputs:
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@@ -83,7 +40,6 @@ pub drawing.clear_tile:
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mov r1, r13
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mov r1, r13
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load_32 r2, [r9]
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load_32 r2, [r9]
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mov r3, sprites.rotation_0
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call draw_sprite
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call draw_sprite
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pop r13
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pop r13
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@@ -118,7 +74,7 @@ get_tile_address:
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cmp r3, sprites.height
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cmp r3, sprites.height
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jne get_tile_address_offset_per_row_loop
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jne get_tile_address_offset_per_row_loop
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add r13, zr, ptr.screen
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add r13, zr, screen
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mov r3, 0
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mov r3, 0
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get_tile_address_margin_top_loop:
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get_tile_address_margin_top_loop:
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@@ -186,8 +142,7 @@ get_sprite_address:
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Inputs:
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Inputs:
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r1: map x coord
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r1: map x coord
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r2: map y coord
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r2: map y coord
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r3: sprite rotation
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r3: sprite id
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r4: sprite id
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Locals:
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Locals:
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r1: screen address
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r1: screen address
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@@ -198,42 +153,36 @@ pub drawing.draw_sprite_at_map_coord:
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push r1
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push r1
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push r2
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push r2
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push r3
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push r3
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push r4
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push r13
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push r13
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call get_tile_address
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call get_tile_address
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mov r1, r13
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push r13
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push r1
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mov r1, r4
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mov r1, r3
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call get_sprite_address
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call get_sprite_address
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mov r2, r13
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pop r1
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mov r2, r13
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pop r13
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mov r1, r13
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call draw_sprite
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call draw_sprite
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pop r13
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pop r13
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pop r4
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pop r3
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pop r3
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pop r2
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pop r2
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pop r1
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pop r1
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ret
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ret
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/* Draw given sprite (by address) at given screen position (by address) with given rotation
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/* Draw given sprite (by address) at given screen position (by address)
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Inputs:
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Inputs:
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r1: screen address
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r1: screen address
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r2: sprite address
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r2: sprite address
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r3: rotation
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Locals:
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Locals:
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r1: current screen pixel address
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r1: current screen pixel address
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r4: x
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r2: current sprite pixel address
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r5: y
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r3: x
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r6: current sprite pixel address
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r4: color
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r7: color
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r5: sprite last pixel address + 1
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r8: x increment
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r9: y increment
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*/
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*/
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draw_sprite:
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draw_sprite:
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push r1
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push r1
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@@ -241,67 +190,25 @@ draw_sprite:
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push r3
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push r3
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push r4
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push r4
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push r5
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push r5
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push r6
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push r7
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push r8
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push r9
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mov r6, r2
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add r5, r2, sprites.size
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; rotation
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mov r3, 0
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draw_sprite_cmp_rotation_0:
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cmp r3, sprites.rotation_0
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jne draw_sprite_cmp_rotation_90
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mov r8, 1
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mov r9, 0
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jmp draw_sprite_loop_init
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draw_sprite_cmp_rotation_90:
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cmp r3, sprites.rotation_90
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jne draw_sprite_cmp_rotation_180
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add r6, r6, sprites.size
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sub r6, r6, sprites.width
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sub r8, zr, sprites.width
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mov r9, sprites.size
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add r9, r9, 1
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jmp draw_sprite_loop_init
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draw_sprite_cmp_rotation_180:
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cmp r3, sprites.rotation_180
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jne draw_sprite_cmp_rotation_270
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add r6, r6, sprites.size
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sub r6, r6, 1
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sub r8, zr, 1
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mov r9, 0
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jmp draw_sprite_loop_init
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draw_sprite_cmp_rotation_270:
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add r6, r6, sprites.width
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sub r6, r6, 1
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mov r8, sprites.width
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sub r9, zr, sprites.size
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sub r9, r9, 1
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draw_sprite_loop_init:
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mov r4, 0
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mov r5, 0
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draw_sprite_loop:
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draw_sprite_loop:
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load_8 r7, [r6]
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load_8 r4, [r2]
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store_8 [r1], r7
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store_8 [r1], r4
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add r4, r4, 1
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add r1, r1, 1
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add r1, r1, 1
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add r6, r6, r8
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add r2, r2, 1
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cmp r4, sprites.width
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add r3, r3, 1
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cmp r3, sprites.width
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jne draw_sprite_loop
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jne draw_sprite_loop
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mov r4, 0
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mov r3, 0
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add r6, r6, r9
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add r1, r1, screen.width
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add r1, r1, screen.width
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sub r1, r1, sprites.width
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sub r1, r1, sprites.width
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add r5, r5, 1
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cmp r5, r2
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cmp r5, sprites.width
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jne draw_sprite_loop
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jne draw_sprite_loop
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||||||
|
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||||||
pop r9
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||||||
pop r8
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|
||||||
pop r7
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|
||||||
pop r6
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|
||||||
pop r5
|
pop r5
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||||||
pop r4
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pop r4
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||||||
pop r3
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pop r3
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||||||
|
|||||||
@@ -1,167 +0,0 @@
|
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/* Return the sprite id and rotation for the given map coordinates
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|
||||||
|
|
||||||
Inputs:
|
|
||||||
r1: x map coord
|
|
||||||
r2: y map coord
|
|
||||||
|
|
||||||
Outputs:
|
|
||||||
r12: sprite rotation
|
|
||||||
r13: sprite id
|
|
||||||
|
|
||||||
Locals:
|
|
||||||
r3: tile id
|
|
||||||
r4: map offset
|
|
||||||
r5: counter
|
|
||||||
r6: left tile id
|
|
||||||
r7: up tile id
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|
||||||
r8: right tile id
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|
||||||
r9: down tile id
|
|
||||||
*/
|
|
||||||
pub sprite_rotation.get_sprite_id_and_rotation:
|
|
||||||
push r1
|
|
||||||
push r2
|
|
||||||
push r3
|
|
||||||
push r4
|
|
||||||
push r5
|
|
||||||
push r6
|
|
||||||
push r7
|
|
||||||
push r8
|
|
||||||
push r9
|
|
||||||
|
|
||||||
add r4, r1, map
|
|
||||||
mov r5, 0
|
|
||||||
get_sprite_id_and_rotation_map_row_loop:
|
|
||||||
cmp r5, r2
|
|
||||||
je get_sprite_id_and_rotation_map_row_loop_end
|
|
||||||
add r4, r4, map.width
|
|
||||||
add r5, r5, 1
|
|
||||||
jmp get_sprite_id_and_rotation_map_row_loop
|
|
||||||
get_sprite_id_and_rotation_map_row_loop_end:
|
|
||||||
|
|
||||||
mov r12, sprites.rotation_0 ; default rotation
|
|
||||||
|
|
||||||
load_8 r3, [r4]
|
|
||||||
lsl r3, r3, 3 ; 2*instruction_size = *8 = <<3
|
|
||||||
add r3, r3, get_sprite_id_and_rotation_jump_table
|
|
||||||
jmp r3
|
|
||||||
|
|
||||||
get_sprite_id_and_rotation_jump_table:
|
|
||||||
; tile_empty
|
|
||||||
mov r13, sprites.empty
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
; tiles_wall
|
|
||||||
jmp get_sprite_id_and_rotation_wall
|
|
||||||
nop
|
|
||||||
; tile_coin
|
|
||||||
mov r13, sprites.coin
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
|
|
||||||
get_sprite_id_and_rotation_wall:
|
|
||||||
mov r6, 0
|
|
||||||
mov r7, 0
|
|
||||||
mov r8, 0
|
|
||||||
mov r9, 0
|
|
||||||
|
|
||||||
get_sprite_id_and_rotation_cmp_left:
|
|
||||||
cmp r1, 0
|
|
||||||
je get_sprite_id_and_rotation_cmp_up
|
|
||||||
sub r4, r4, 1
|
|
||||||
load_8 r6, [r4]
|
|
||||||
add r4, r4, 1
|
|
||||||
get_sprite_id_and_rotation_cmp_up:
|
|
||||||
cmp r2, 0
|
|
||||||
je get_sprite_id_and_rotation_cmp_right
|
|
||||||
sub r4, r4, map.width
|
|
||||||
load_8 r7, [r4]
|
|
||||||
add r4, r4, map.width
|
|
||||||
get_sprite_id_and_rotation_cmp_right:
|
|
||||||
cmp r1, map.max_x
|
|
||||||
je get_sprite_id_and_rotation_cmp_down
|
|
||||||
add r4, r4, 1
|
|
||||||
load_8 r8, [r4]
|
|
||||||
sub r4, r4, 1
|
|
||||||
get_sprite_id_and_rotation_cmp_down:
|
|
||||||
cmp r2, map.max_y
|
|
||||||
je get_sprite_id_and_rotation_check_connections
|
|
||||||
add r4, r4, map.width
|
|
||||||
load_8 r9, [r4]
|
|
||||||
sub r4, r4, map.width
|
|
||||||
|
|
||||||
get_sprite_id_and_rotation_check_connections:
|
|
||||||
get_sprite_id_and_rotation_straight_0:
|
|
||||||
cmp r7, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_straight_90
|
|
||||||
cmp r9, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_straight_90
|
|
||||||
mov r12, sprites.rotation_0
|
|
||||||
mov r13, sprites.wall_straight
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
get_sprite_id_and_rotation_straight_90:
|
|
||||||
cmp r6, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_corner_0
|
|
||||||
cmp r8, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_corner_0
|
|
||||||
mov r12, sprites.rotation_90
|
|
||||||
mov r13, sprites.wall_straight
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
|
|
||||||
get_sprite_id_and_rotation_corner_0:
|
|
||||||
cmp r6, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_corner_180
|
|
||||||
cmp r9, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_corner_90
|
|
||||||
mov r12,sprites.rotation_0
|
|
||||||
mov r13, sprites.wall_corner
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
get_sprite_id_and_rotation_corner_90:
|
|
||||||
cmp r7, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_end_90
|
|
||||||
mov r12,sprites.rotation_90
|
|
||||||
mov r13, sprites.wall_corner
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
get_sprite_id_and_rotation_corner_180:
|
|
||||||
cmp r8, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_end_0
|
|
||||||
cmp r7, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_corner_270
|
|
||||||
mov r12,sprites.rotation_180
|
|
||||||
mov r13, sprites.wall_corner
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
get_sprite_id_and_rotation_corner_270:
|
|
||||||
cmp r9, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_end_270
|
|
||||||
mov r12,sprites.rotation_270
|
|
||||||
mov r13, sprites.wall_corner
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
|
|
||||||
get_sprite_id_and_rotation_end_0:
|
|
||||||
cmp r9, map.tiles.wall
|
|
||||||
jne get_sprite_id_and_rotation_end_180
|
|
||||||
mov r12,sprites.rotation_0
|
|
||||||
mov r13, sprites.wall_end
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
get_sprite_id_and_rotation_end_90:
|
|
||||||
mov r12,sprites.rotation_90
|
|
||||||
mov r13, sprites.wall_end
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
get_sprite_id_and_rotation_end_180:
|
|
||||||
mov r12,sprites.rotation_180
|
|
||||||
mov r13, sprites.wall_end
|
|
||||||
jmp get_sprite_id_and_rotation_return
|
|
||||||
get_sprite_id_and_rotation_end_270:
|
|
||||||
mov r12,sprites.rotation_270
|
|
||||||
mov r13, sprites.wall_end
|
|
||||||
;jmp get_sprite_id_and_rotation_return
|
|
||||||
|
|
||||||
get_sprite_id_and_rotation_return:
|
|
||||||
pop r9
|
|
||||||
pop r8
|
|
||||||
pop r7
|
|
||||||
pop r6
|
|
||||||
pop r5
|
|
||||||
pop r4
|
|
||||||
pop r3
|
|
||||||
pop r2
|
|
||||||
pop r1
|
|
||||||
|
|
||||||
ret
|
|
||||||
@@ -9,8 +9,6 @@ include consts/sprites
|
|||||||
include sections/init_sprite_lookup_table
|
include sections/init_sprite_lookup_table
|
||||||
include sections/init_screen
|
include sections/init_screen
|
||||||
|
|
||||||
call drawing.draw_whole_map
|
|
||||||
|
|
||||||
include sections/init_robot_state
|
include sections/init_robot_state
|
||||||
include sections/init_ghost_state
|
include sections/init_ghost_state
|
||||||
include sections/init_timers
|
include sections/init_timers
|
||||||
@@ -47,13 +45,9 @@ jmp game_loop
|
|||||||
include lib/u64
|
include lib/u64
|
||||||
include lib/game
|
include lib/game
|
||||||
include lib/drawing
|
include lib/drawing
|
||||||
include lib/sprite_rotation
|
|
||||||
|
|
||||||
include dist/empty
|
include dist/empty
|
||||||
include dist/placeholder
|
include dist/placeholder
|
||||||
include dist/wall_end
|
|
||||||
include dist/wall_straight
|
|
||||||
include dist/wall_corner
|
|
||||||
include dist/robot_up
|
include dist/robot_up
|
||||||
include dist/robot_right
|
include dist/robot_right
|
||||||
include dist/robot_down
|
include dist/robot_down
|
||||||
@@ -67,3 +61,5 @@ include dist/coin
|
|||||||
include dist/map
|
include dist/map
|
||||||
|
|
||||||
include reserved_space
|
include reserved_space
|
||||||
|
|
||||||
|
include dist/screen
|
||||||
|
|||||||
@@ -2,9 +2,6 @@
|
|||||||
pub ptr.textures_addresses:
|
pub ptr.textures_addresses:
|
||||||
U32 0 ; empty
|
U32 0 ; empty
|
||||||
U32 0 ; placeholder
|
U32 0 ; placeholder
|
||||||
U32 0 ; wall_end
|
|
||||||
U32 0 ; wall_straight
|
|
||||||
U32 0 ; wall_corner
|
|
||||||
U32 0 ; robot up
|
U32 0 ; robot up
|
||||||
U32 0 ; robot right
|
U32 0 ; robot right
|
||||||
U32 0 ; robot down
|
U32 0 ; robot down
|
||||||
@@ -40,5 +37,3 @@ U8 0 ; x coord
|
|||||||
U8 0 ; y coord
|
U8 0 ; y coord
|
||||||
U8 0 ; direction
|
U8 0 ; direction
|
||||||
U8 0 ; [padding]
|
U8 0 ; [padding]
|
||||||
|
|
||||||
pub ptr.screen:
|
|
||||||
@@ -12,6 +12,5 @@ store_8 [r6], r2
|
|||||||
add r6, r6, 1
|
add r6, r6, 1
|
||||||
store_8 [r6], r5
|
store_8 [r6], r5
|
||||||
|
|
||||||
mov r3, sprites.rotation_0
|
mov r3, sprites.ghost_down
|
||||||
mov r4, sprites.ghost_down
|
|
||||||
call drawing.draw_sprite_at_map_coord
|
call drawing.draw_sprite_at_map_coord
|
||||||
@@ -12,6 +12,5 @@ store_8 [r6], r2
|
|||||||
add r6, r6, 1
|
add r6, r6, 1
|
||||||
store_8 [r6], r5
|
store_8 [r6], r5
|
||||||
|
|
||||||
mov r3, sprites.rotation_0
|
mov r3, sprites.robot_down
|
||||||
mov r4, sprites.robot_down
|
|
||||||
call drawing.draw_sprite_at_map_coord
|
call drawing.draw_sprite_at_map_coord
|
||||||
@@ -3,7 +3,7 @@ mov r1, screen.mode_index
|
|||||||
screen r1, screen.mode_value
|
screen r1, screen.mode_value
|
||||||
|
|
||||||
mov r1, screen.offset_index
|
mov r1, screen.offset_index
|
||||||
add r2, zr, ptr.screen
|
add r2, zr, screen
|
||||||
screen r1, r2
|
screen r1, r2
|
||||||
|
|
||||||
mov r1, screen.resolution_index
|
mov r1, screen.resolution_index
|
||||||
|
|||||||
@@ -17,24 +17,6 @@ lsl r2, r1, arch.instruction_increment_shift
|
|||||||
add r2, r2, ptr.textures_addresses
|
add r2, r2, ptr.textures_addresses
|
||||||
add r3, zr, sprite_unimplemented
|
add r3, zr, sprite_unimplemented
|
||||||
store_32 [r2], r3
|
store_32 [r2], r3
|
||||||
; sprite_wall_end
|
|
||||||
add r1, zr, sprites.wall_end
|
|
||||||
lsl r2, r1, arch.instruction_increment_shift
|
|
||||||
add r2, r2, ptr.textures_addresses
|
|
||||||
add r3, zr, sprite_wall_end
|
|
||||||
store_32 [r2], r3
|
|
||||||
; sprite_wall_straight
|
|
||||||
add r1, zr, sprites.wall_straight
|
|
||||||
lsl r2, r1, arch.instruction_increment_shift
|
|
||||||
add r2, r2, ptr.textures_addresses
|
|
||||||
add r3, zr, sprite_wall_straight
|
|
||||||
store_32 [r2], r3
|
|
||||||
; sprite_wall_corner
|
|
||||||
add r1, zr, sprites.wall_corner
|
|
||||||
lsl r2, r1, arch.instruction_increment_shift
|
|
||||||
add r2, r2, ptr.textures_addresses
|
|
||||||
add r3, zr, sprite_wall_corner
|
|
||||||
store_32 [r2], r3
|
|
||||||
|
|
||||||
; sprite_robot_up
|
; sprite_robot_up
|
||||||
add r1, zr, sprites.robot_up
|
add r1, zr, sprites.robot_up
|
||||||
|
|||||||
@@ -27,8 +27,8 @@ store_32 [r9], r6
|
|||||||
|
|
||||||
/* Movement
|
/* Movement
|
||||||
r1, r2: x, y
|
r1, r2: x, y
|
||||||
r3: rotation
|
r3: sprite id
|
||||||
r4: direction / sprite id
|
r4: direction
|
||||||
r5, r6: increments x, y
|
r5, r6: increments x, y
|
||||||
r7, r8: [RESERVED]
|
r7, r8: [RESERVED]
|
||||||
r9: pointer
|
r9: pointer
|
||||||
@@ -74,8 +74,7 @@ add r9, r9, 1
|
|||||||
store_8 [r9], r2
|
store_8 [r9], r2
|
||||||
|
|
||||||
; draw ghost on new position
|
; draw ghost on new position
|
||||||
mov r3, sprites.rotation_0
|
add r3, r4, sprites.ghost
|
||||||
add r4, r4, sprites.ghost
|
|
||||||
call drawing.draw_sprite_at_map_coord
|
call drawing.draw_sprite_at_map_coord
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -27,8 +27,8 @@ store_32 [r9], r6
|
|||||||
|
|
||||||
/* Movement
|
/* Movement
|
||||||
r1, r2: x, y
|
r1, r2: x, y
|
||||||
r3: rotation
|
r3: sprite id
|
||||||
r4: direction / sprite id
|
r4: direction
|
||||||
r5, r6: increments x, y
|
r5, r6: increments x, y
|
||||||
r7, r8: [RESERVED]
|
r7, r8: [RESERVED]
|
||||||
r9: pointer
|
r9: pointer
|
||||||
@@ -92,8 +92,7 @@ store_8 [r9], r2
|
|||||||
|
|
||||||
pub timer_robot.draw:
|
pub timer_robot.draw:
|
||||||
; draw robot on new position
|
; draw robot on new position
|
||||||
mov r3, sprites.rotation_0
|
add r3, r4, sprites.robot
|
||||||
add r4, r4, sprites.robot
|
|
||||||
call drawing.draw_sprite_at_map_coord
|
call drawing.draw_sprite_at_map_coord
|
||||||
|
|
||||||
pub timer_robot.end:
|
pub timer_robot.end:
|
||||||
@@ -23,4 +23,4 @@ Resolution ID | Tile size (in pixels) | Comment
|
|||||||
-- | -- | --
|
-- | -- | --
|
||||||
`0` | `5x5` | with a reminder of 5 pixels en width and 5 pixels in height.
|
`0` | `5x5` | with a reminder of 5 pixels en width and 5 pixels in height.
|
||||||
`1` | `10x10` | with a reminder of 10w and 10h
|
`1` | `10x10` | with a reminder of 10w and 10h
|
||||||
`2` | `17x17` | no reminder
|
`2` | `17x17` | with a reminder of 1w and 5h
|
||||||
|
|||||||
Reference in New Issue
Block a user