Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2b2e2a6d02 | |||
| c378dc95fa | |||
| 02e1e4c6b3 | |||
| d413170098 | |||
| 2c37af8dd0 | |||
| f96e2420ef | |||
| 17c6b07367 | |||
| f0656aca40 | |||
| b0758c6976 | |||
| 3992863664 |
@@ -22,7 +22,9 @@ PPM 8bits channels | In-game `RRRGGGBB` value | Name
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||||
`0x00_00_00` | `000_000_00` | Black
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`0x00_00_FF` | `000_000_11` | Blue
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`0x00_FF_00` | `000_111_00` | Green
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`0x77_77_77` | `010_011_10` | Gray
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`0x99_50_00` | `010_001_00` | Brown
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`0x77_77_77` | `011_011_10` | Dark gray
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`0xB3_B3_B3` | `100_100_10` | Light gray
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`0xFF_00_00` | `111_000_00` | Red
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`0xFF_00_FF` | `111_000_11` | Pink
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`0xFF_80_00` | `111_100_00` | Orange
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64
build.ts
64
build.ts
@@ -10,41 +10,45 @@ if (Deno.args.length !== 0) {
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import { TextLineStream } from "jsr:@std/streams@1.1.0";
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const asmFilePaths = [
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"src/consts/colors.asm",
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"src/consts/arch.asm",
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"src/consts/game.asm",
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"src/consts/keyboard.asm",
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"src/consts/map.asm",
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"src/consts/offsets.asm",
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"src/consts/scene.asm",
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"src/consts/screen.asm",
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"src/consts/sprites.asm",
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"src/init.asm",
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"src/main.asm",
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"src/lib/game.asm",
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"src/lib/drawing.asm",
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"src/lib/sprite_rotation.asm",
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];
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const reservedSpacePath = 'src/reserved_space.asm';
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const instructionLength = 4; // in bytes
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const mapWidth = 15;
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const spriteWidth = 5;
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const mapMatchingStrings = {
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0x00_00_00: 'U8 0', // Empty
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0xFF_00_00: 'U8 1', // Wall
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0xFF_FF_00: 'U8 2', // Coin
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0x00_00_00: '0', // Empty
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0xFF_00_00: '1', // Wall
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0xFF_FF_00: '2', // Coin
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};
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const spritesMatchingStrings = {
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0x00_00_00: 'U8 0b000_000_00',
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0x00_00_FF: 'U8 0b000_000_11',
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0x00_FF_00: 'U8 0b000_111_00',
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0x77_77_77: 'U8 0b010_011_10',
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0xFF_00_00: 'U8 0b111_000_00',
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0xFF_00_FF: 'U8 0b111_000_11',
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0xFF_80_00: 'U8 0b111_100_00',
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0xFF_FF_00: 'U8 0b111_110_00',
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0xFF_FF_FF: 'U8 0b111_111_11',
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0x00_00_00: ' 0', // 0b000_000_00
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0x00_00_FF: ' 3', // 0b000_000_11
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0x00_FF_00: ' 28', // 0b000_111_00
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0x99_50_00: ' 68', // 0b010_001_00
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0x77_77_77: '110', // 0b011_011_10
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0xB3_B3_B3: '146', // 0b100_100_10
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0xFF_00_00: '224', // 0b111_000_00
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0xFF_00_FF: '227', // 0b111_000_11
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0xFF_80_00: '240', // 0b111_100_00
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0xFF_FF_00: '248', // 0b111_110_00
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0xFF_FF_FF: '255', // 0b111_111_11
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};
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const mapPath = 'assets/map.ppm';
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@@ -85,17 +89,27 @@ for (const path of asmFilePaths) {
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const asmRawRepresentations = [];
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const mapBytes = await getDataFromPPM(mapPath);
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asmRawRepresentations.push(byteToAsmRawData('map', mapBytes, mapMatchingStrings, mapWidth));
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asmRawRepresentations.push(bytesToAsmConstU8('map', mapBytes, mapMatchingStrings, mapWidth));
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for (const [label, path] of Object.entries(spritesPath)) {
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const bytes = await getDataFromPPM(path);
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asmRawRepresentations.push(byteToAsmRawData(label, bytes, spritesMatchingStrings, spriteWidth));
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asmRawRepresentations.push(bytesToAsmConstU8(label, bytes, spritesMatchingStrings, spriteWidth));
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}
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console.log(asmRawRepresentations.join("\n\n"));
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console.log(`
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;
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; RESERVED RAM SPACE
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;
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`);
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console.log(await Deno.readTextFile(reservedSpacePath))
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/**
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* Return an ASM representation of the given data
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* Return an ASM constant (U8) representation of the given data
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*
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* If needed, the representation will be padded to ensure the following code stays aligned on the instruction's length
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*
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* @param label The label to write before the first raw data
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* @param data An array of bytes to interprete as 24 bits values
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@@ -104,14 +118,18 @@ console.log(asmRawRepresentations.join("\n\n"));
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*
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* @returns The ASM representation of that raw data, pre- and post-fixed by the given label
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*/
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function byteToAsmRawData(label: string, data: Uint8Array, matchingStrings: Record<number, string>, lineLength = 0): string {
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function bytesToAsmConstU8(label: string, data: Uint8Array, matchingStrings: Record<number, string>, lineLength = 0): string {
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lineLength ??= Infinity;
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const stringValues = [];
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for (let i = 0; i < data.length - 2; i += 3) {
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const pixelValue = (data[i] << 16) + (data[i+1] << 8) + (data[i+2])
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if (!Object.hasOwn(matchingStrings, pixelValue)) {
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console.error(`No matching value defined for "${pixelValue.toString(2)}" (which is ${label}'s ${i} pixel)`);
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Deno.exit(1);
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}
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stringValues.push(matchingStrings[pixelValue]);
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stringValues.push(`U8 ${matchingStrings[pixelValue]}`);
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}
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const lines = [];
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@@ -123,9 +141,15 @@ function byteToAsmRawData(label: string, data: Uint8Array, matchingStrings: Reco
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}
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}
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const paddingBytes = [];
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for (let i = 0; i < stringValues.length % instructionLength; i++) {
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paddingBytes.push('U8 0');
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}
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const paddingString = paddingBytes.length === 0 ? '' : `\n${paddingBytes.join('\t')} ; padding to preserve ${8 * instructionLength} bits alignment`
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return `${label}:
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${lines.join("\n")}
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${label}_end:`
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${label}_end:${paddingString}`
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}
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/**
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17
readme.md
17
readme.md
@@ -9,7 +9,19 @@ It thus should be able to run on the architecture and ISA the players have built
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The `main` branch contains a minimal implementation of the game.
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The following branches contains variations, allowing comparisons of performances, visuals, gameplay, ...
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- `res-2`: 256x192 screen resolution, 17x17 tile
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- `res-0-prerendered`:
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- `80x60` screen resolution
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- `5x5` tile resolution
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- initial screen prerendered
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- no sprite rotation
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- `res-2`:
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- `256x192` screen resolution
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- `17x17` tile resolution
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- `res-2-prerendered`:
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- `256x192` screen resolution
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- `17x17` tile resolution
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- initial screen prerendered
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- no sprite rotation
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## Build script
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@@ -20,6 +32,9 @@ It also convert the PPM assets (map and sprites) into ASM raw values representat
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Usage example:
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```sh
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./build.ts > /path/to/the/game/schematics/architecture/Symfony/sandbox/main.asm
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# script output can easily be piped to strip it off all comments, leading whitespace, double spaces and empty lines:
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./build.ts | sed -r 's/\s*;.*//' | sed -r 's/^\s+//' | sed -r 's/ +/ /' | sed -r '/^\s*$/d' > result.asm
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```
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The script is build over Deno's API, so you'll need to have a `deno` binary in your PATH to use it that way.
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2
src/consts/arch.asm
Normal file
2
src/consts/arch.asm
Normal file
@@ -0,0 +1,2 @@
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pub const arch.instruction_size = 4
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pub const arch.instruction_increment_shift = 2
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@@ -1,9 +0,0 @@
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pub const colors.black = 0b000_000_00
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pub const colors.blue = 0b000_000_11
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pub const colors.green = 0b000_111_00
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pub const colors.gray = 0b010_011_10
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pub const colors.red = 0b111_000_00
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pub const colors.pink = 0b111_000_11
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pub const colors.orange = 0b111_100_00
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pub const colors.yellow = 0b111_110_00
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pub const colors.white = 0b111_111_11
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@@ -1,16 +0,0 @@
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;const free_ram_start = 8000
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pub const offsets.screen = 8000 ; screen size: 80x60 = 4800
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pub const offsets.tick_duration_high = 12800
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pub const offsets.tick_duration_low = 12804
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pub const offsets.next_tick_high = 12808
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pub const offsets.next_tick_low = 128012
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; State:
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; U8 x coord
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; U8 y coord
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; U8 direction
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pub const offsets.state_robot = 12816
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pub const offsets.state_ghost = 12819
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70
src/init.asm
Normal file
70
src/init.asm
Normal file
@@ -0,0 +1,70 @@
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;
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; Jump table initialisation
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;
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; r1: sprite id
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; r2: pointer address
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; r3: pointer value
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; sprite_empty
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add r1, zr, sprites.empty
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_empty
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store_32 [r2], r3
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; sprite_unimplemented
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add r1, zr, sprites.unimplemented
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_unimplemented
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store_32 [r2], r3
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; sprite_wall_end
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add r1, zr, sprites.wall_end
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_wall_end
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store_32 [r2], r3
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; sprite_wall_straight
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add r1, zr, sprites.wall_straight
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_wall_straight
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store_32 [r2], r3
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; sprite_wall_corner
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add r1, zr, sprites.wall_corner
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_wall_corner
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store_32 [r2], r3
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; sprite_robot
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add r1, zr, sprites.robot
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_robot
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store_32 [r2], r3
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; sprite_ghost
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add r1, zr, sprites.ghost
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lsl r2, r1, arch.instruction_increment_shift
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add r2, r2, ptr.textures_addresses
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add r3, zr, sprite_ghost
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store_32 [r2], r3
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; sprite_coin
|
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add r1, zr, sprites.coin
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||||
lsl r2, r1, arch.instruction_increment_shift
|
||||
add r2, r2, ptr.textures_addresses
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||||
add r3, zr, sprite_coin
|
||||
store_32 [r2], r3
|
||||
|
||||
;
|
||||
; Screen initialization
|
||||
;
|
||||
|
||||
; r1 = screen parameter value
|
||||
mov r1, screen.mode_index
|
||||
screen r1, screen.mode_value
|
||||
|
||||
mov r1, screen.offset_index
|
||||
add r2, zr, ptr.screen
|
||||
screen r1, r2
|
||||
|
||||
mov r1, screen.resolution_index
|
||||
screen r1, screen.resolution_value
|
||||
@@ -77,7 +77,7 @@ get_tile_address:
|
||||
cmp r3, sprites.height
|
||||
jne get_tile_address_offset_per_row_loop
|
||||
|
||||
mov r13, offsets.screen
|
||||
add r13, zr, ptr.screen
|
||||
|
||||
mov r3, 0
|
||||
get_tile_address_margin_top_loop:
|
||||
@@ -120,48 +120,21 @@ get_tile_address:
|
||||
; r13: address
|
||||
|
||||
; Locals:
|
||||
; r2: jump address
|
||||
; r2: pointer address
|
||||
; */
|
||||
get_sprite_address:
|
||||
push r1
|
||||
push r2
|
||||
|
||||
cmp r1, sprites.max
|
||||
jbe get_sprite_address_jmp_table_init
|
||||
jbe get_sprite_address_ptr
|
||||
mov r1, sprites.unimplemented
|
||||
|
||||
get_sprite_address_jmp_table_init:
|
||||
lsl r2, r1, 3 ; 2*instruction_size = *8 = <<3
|
||||
add r2, r2, get_sprite_address_jmp_table_start
|
||||
jmp r2
|
||||
get_sprite_address_ptr:
|
||||
lsl r2, r1, arch.instruction_increment_shift
|
||||
add r2, r2, ptr.textures_addresses
|
||||
load_32 r13, [r2]
|
||||
|
||||
get_sprite_address_jmp_table_start:
|
||||
; sprite_empty
|
||||
add r13, zr, sprite_empty
|
||||
jmp get_sprite_address_return
|
||||
; sprite_unimplemented:
|
||||
add r13, zr, sprite_unimplemented
|
||||
jmp get_sprite_address_return
|
||||
; sprite_wall_end
|
||||
add r13, zr, sprite_wall_end
|
||||
jmp get_sprite_address_return
|
||||
; sprite_wall_straight
|
||||
add r13, zr, sprite_wall_straight
|
||||
jmp get_sprite_address_return
|
||||
; sprite_wall_corner
|
||||
add r13, zr, sprite_wall_corner
|
||||
jmp get_sprite_address_return
|
||||
; sprite_robot
|
||||
add r13, zr, sprite_robot
|
||||
jmp get_sprite_address_return
|
||||
; sprite_ghost
|
||||
add r13, zr, sprite_ghost
|
||||
jmp get_sprite_address_return
|
||||
; sprite_coin:
|
||||
add r13, zr, sprite_coin
|
||||
;jmp get_sprite_address_return
|
||||
|
||||
get_sprite_address_return:
|
||||
pop r2
|
||||
pop r1
|
||||
ret
|
||||
|
||||
63
src/main.asm
63
src/main.asm
@@ -1,18 +1,6 @@
|
||||
include consts/screen
|
||||
|
||||
;
|
||||
; Screen initialization
|
||||
;
|
||||
|
||||
; r1 = screen parameter value
|
||||
mov r1, screen.mode_index
|
||||
screen r1, screen.mode_value
|
||||
|
||||
mov r1, screen.offset_index
|
||||
screen r1, offsets.screen
|
||||
|
||||
mov r1, screen.resolution_index
|
||||
screen r1, screen.resolution_value
|
||||
include init
|
||||
|
||||
call drawing.draw_whole_map
|
||||
|
||||
@@ -27,7 +15,7 @@ const robot_initial_direction = game.direction_down
|
||||
mov r1, robot_initial_x
|
||||
mov r2, robot_initial_y
|
||||
mov r5, robot_initial_direction
|
||||
mov r6, offsets.state_robot
|
||||
add r6, zr, ptr.state_robot
|
||||
store_8 [r6], r1
|
||||
add r6, r6, 1
|
||||
store_8 [r6], r2
|
||||
@@ -46,7 +34,7 @@ const ghost_initial_direction = game.direction_down
|
||||
mov r1, ghost_initial_x
|
||||
mov r2, ghost_initial_y
|
||||
mov r5, ghost_initial_direction
|
||||
mov r6, offsets.state_ghost
|
||||
add r6, zr, ptr.state_ghost
|
||||
store_8 [r6], r1
|
||||
add r6, r6, 1
|
||||
store_8 [r6], r2
|
||||
@@ -60,17 +48,10 @@ call drawing.draw_sprite_at_map_coord
|
||||
;
|
||||
; Time initialization
|
||||
;
|
||||
mov r2, game.tick_duration_1
|
||||
movt r2, r2
|
||||
movb r2, game.tick_duration_0
|
||||
mov r1, offsets.tick_duration_low
|
||||
store_32 [r1], r2
|
||||
|
||||
mov r3, game.tick_duration_3
|
||||
movt r3, r3
|
||||
movb r3, game.tick_duration_2
|
||||
mov r1, offsets.tick_duration_high
|
||||
store_32 [r1], r3
|
||||
add r1, zr, ptr.tick_duration_low
|
||||
load_32 r2, [r1]
|
||||
add r1, zr, ptr.tick_duration_high
|
||||
load_32 r3, [r1]
|
||||
|
||||
time_0 r4
|
||||
time_1 r5
|
||||
@@ -81,9 +62,9 @@ jae init_store_next_tick
|
||||
add r5, r5, 1 ; overflow
|
||||
|
||||
init_store_next_tick:
|
||||
mov r1, offsets.next_tick_low
|
||||
add r1, zr, ptr.next_tick_low
|
||||
store_32 [r1], r4
|
||||
mov r1, offsets.next_tick_high
|
||||
add r1, zr, ptr.next_tick_high
|
||||
store_32 [r1], r5
|
||||
|
||||
game_loop:
|
||||
@@ -125,7 +106,7 @@ game_loop:
|
||||
; jmp game_loop_event_handling_end
|
||||
|
||||
game_loop_event_handling_store_direction:
|
||||
add r2, zr, offsets.state_robot
|
||||
add r2, zr, ptr.state_robot
|
||||
add r2, r2, 2
|
||||
store_8 [r2], r1
|
||||
|
||||
@@ -143,9 +124,9 @@ game_loop:
|
||||
time_0 r2
|
||||
time_1 r3
|
||||
|
||||
mov r1, offsets.next_tick_low
|
||||
add r1, zr, ptr.next_tick_low
|
||||
load_32 r4, [r1]
|
||||
mov r1, offsets.next_tick_high
|
||||
add r1, zr, ptr.next_tick_high
|
||||
load_32 r5, [r1]
|
||||
|
||||
cmp r3, r5
|
||||
@@ -155,9 +136,9 @@ game_loop:
|
||||
jb game_loop
|
||||
|
||||
update_next_tick:
|
||||
mov r1, offsets.tick_duration_low
|
||||
add r1, zr, ptr.tick_duration_low
|
||||
load_32 r2, [r1]
|
||||
mov r1, offsets.tick_duration_high
|
||||
add r1, zr, ptr.tick_duration_high
|
||||
load_32 r3, [r1]
|
||||
add r4, r4, r2
|
||||
add r5, r5, r3
|
||||
@@ -166,9 +147,9 @@ game_loop:
|
||||
add r5, r5, 1
|
||||
|
||||
store_next_tick:
|
||||
mov r1, offsets.next_tick_low
|
||||
add r1, zr, ptr.next_tick_low
|
||||
store_32 [r1], r4
|
||||
mov r1, offsets.next_tick_high
|
||||
add r1, zr, ptr.next_tick_high
|
||||
store_32 [r1], r5
|
||||
|
||||
|
||||
@@ -184,7 +165,7 @@ game_loop:
|
||||
; r7 = new position address
|
||||
; r8 = new position content
|
||||
; r9 = jump address
|
||||
mov r1, offsets.state_robot
|
||||
add r1, zr, ptr.state_robot
|
||||
load_8 r2, [r1]
|
||||
add r1, r1, 1
|
||||
load_8 r3, [r1]
|
||||
@@ -229,7 +210,7 @@ game_loop:
|
||||
cmp r8, map.tiles.wall
|
||||
jne game_loop_robot_movement_some
|
||||
; hit wall
|
||||
mov r1, offsets.state_robot
|
||||
add r1, zr, ptr.state_robot
|
||||
add r1, r1, 2
|
||||
mov r4, game.direction_still
|
||||
store_8 [r1], r4
|
||||
@@ -240,7 +221,7 @@ game_loop:
|
||||
mov r8, map.tiles.empty
|
||||
store_8 [r7], r8
|
||||
|
||||
mov r1, offsets.state_robot
|
||||
add r1, zr, ptr.state_robot
|
||||
store_8 [r1], r5
|
||||
add r1, r1, 1
|
||||
store_8 [r1], r6
|
||||
@@ -276,7 +257,7 @@ game_loop:
|
||||
; r9: new position address
|
||||
; r10: new position content
|
||||
; r11: jump address
|
||||
mov r1, offsets.state_ghost
|
||||
add r1, zr, ptr.state_ghost
|
||||
load_8 r2, [r1]
|
||||
add r1, r1, 1
|
||||
load_8 r3, [r1]
|
||||
@@ -308,7 +289,7 @@ game_loop:
|
||||
game_loop_ghost_movement_make_move:
|
||||
add r7, r2, r5
|
||||
add r8, r3, r6
|
||||
mov r1, offsets.state_ghost
|
||||
add r1, zr, ptr.state_ghost
|
||||
store_8 [r1], r7
|
||||
add r1, r1, 1
|
||||
store_8 [r1], r8
|
||||
@@ -355,7 +336,7 @@ game_loop:
|
||||
cmp r10, map.tiles.wall
|
||||
jne game_loop_ghost_movement_end
|
||||
; increment direction
|
||||
mov r1, offsets.state_ghost
|
||||
add r1, zr, ptr.state_ghost
|
||||
add r1, r1, 2
|
||||
load_8 r4, [r1]
|
||||
add r4, r4, 1
|
||||
|
||||
35
src/reserved_space.asm
Normal file
35
src/reserved_space.asm
Normal file
@@ -0,0 +1,35 @@
|
||||
; Sprite addresses jump table
|
||||
pub ptr.textures_addresses:
|
||||
U32 0 ; empty
|
||||
U32 0 ; placeholder
|
||||
U32 0 ; wall_end
|
||||
U32 0 ; wall_straight
|
||||
U32 0 ; wall_corner
|
||||
U32 0 ; robot
|
||||
U32 0 ; ghost
|
||||
U32 0 ; coin
|
||||
|
||||
; 0.5 second = 500_000_000 nano second = 0x0000_0000_1DCD_6500
|
||||
pub ptr.tick_duration_high: U32 0x0000_0000
|
||||
pub ptr.tick_duration_low: U32 0x1DCD_6500
|
||||
|
||||
; 1 second = 1_000_000_000 nano second = 0x0000_0000_3B9A_CA00
|
||||
; pub ptr.tick_duration_high: U32 0x0000_0000
|
||||
; pub ptr.tick_duration_low: U32 0x3B9A_CA00
|
||||
|
||||
pub ptr.next_tick_high: U32 0
|
||||
pub ptr.next_tick_low: U32 0
|
||||
|
||||
pub ptr.state_robot:
|
||||
U8 0 ; x coord
|
||||
U8 0 ; y coord
|
||||
U8 0 ; direction
|
||||
U8 0 ; [padding]
|
||||
|
||||
pub ptr.state_ghost:
|
||||
U8 0 ; x coord
|
||||
U8 0 ; y coord
|
||||
U8 0 ; direction
|
||||
U8 0 ; [padding]
|
||||
|
||||
pub ptr.screen:
|
||||
Reference in New Issue
Block a user