Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| dc43e7aa0b | |||
| c7360be7fa | |||
| 356cf3fb94 | |||
| b7bc9956f9 | |||
| 5231f54c27 | |||
| aad1fa45f7 | |||
| 88f10f9f06 | |||
| 6cdb7304c2 | |||
| e6b2d8b086 | |||
| 5588d4c29a | |||
| e3cf5cdfa1 |
@@ -22,7 +22,9 @@ PPM 8bits channels | In-game `RRRGGGBB` value | Name
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|||||||
`0x00_00_00` | `000_000_00` | Black
|
`0x00_00_00` | `000_000_00` | Black
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||||||
`0x00_00_FF` | `000_000_11` | Blue
|
`0x00_00_FF` | `000_000_11` | Blue
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`0x00_FF_00` | `000_111_00` | Green
|
`0x00_FF_00` | `000_111_00` | Green
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`0x77_77_77` | `010_011_10` | Gray
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`0x99_50_00` | `010_001_00` | Brown
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||||||
|
`0x77_77_77` | `011_011_10` | Dark gray
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|
`0xB3_B3_B3` | `100_100_10` | Light gray
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`0xFF_00_00` | `111_000_00` | Red
|
`0xFF_00_00` | `111_000_00` | Red
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||||||
`0xFF_00_FF` | `111_000_11` | Pink
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`0xFF_00_FF` | `111_000_11` | Pink
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||||||
`0xFF_80_00` | `111_100_00` | Orange
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`0xFF_80_00` | `111_100_00` | Orange
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|||||||
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66
build.ts
66
build.ts
@@ -10,41 +10,45 @@ if (Deno.args.length !== 0) {
|
|||||||
import { TextLineStream } from "jsr:@std/streams@1.1.0";
|
import { TextLineStream } from "jsr:@std/streams@1.1.0";
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||||||
|
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||||||
const asmFilePaths = [
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const asmFilePaths = [
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"src/consts/colors.asm",
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"src/consts/arch.asm",
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||||||
"src/consts/game.asm",
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"src/consts/game.asm",
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"src/consts/keyboard.asm",
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"src/consts/keyboard.asm",
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"src/consts/map.asm",
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"src/consts/map.asm",
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"src/consts/offsets.asm",
|
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"src/consts/scene.asm",
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"src/consts/scene.asm",
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"src/consts/screen.asm",
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"src/consts/screen.asm",
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"src/consts/sprites.asm",
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"src/consts/sprites.asm",
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||||||
|
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|
"src/init.asm",
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"src/main.asm",
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"src/main.asm",
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|
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"src/lib/game.asm",
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"src/lib/game.asm",
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"src/lib/drawing.asm",
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"src/lib/drawing.asm",
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"src/lib/sprite_rotation.asm",
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"src/lib/sprite_rotation.asm",
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];
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];
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|
const reservedSpacePath = 'src/reserved_space.asm';
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|
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|
const instructionLength = 4; // in bytes
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const mapWidth = 15;
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const mapWidth = 15;
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const spriteWidth = 5;
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const spriteWidth = 17;
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|
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const mapMatchingStrings = {
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const mapMatchingStrings = {
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0x00_00_00: 'U8 0', // Empty
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0x00_00_00: '0', // Empty
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0xFF_00_00: 'U8 1', // Wall
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0xFF_00_00: '1', // Wall
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0xFF_FF_00: 'U8 2', // Coin
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0xFF_FF_00: '2', // Coin
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};
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};
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|
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const spritesMatchingStrings = {
|
const spritesMatchingStrings = {
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0x00_00_00: 'U8 0b000_000_00',
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0x00_00_00: '0b000_000_00',
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0x00_00_FF: 'U8 0b000_000_11',
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0x00_00_FF: '0b000_000_11',
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0x00_FF_00: 'U8 0b000_111_00',
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0x00_FF_00: '0b000_111_00',
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0x77_77_77: 'U8 0b010_011_10',
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0x99_50_00: `0b010_001_00`,
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0xFF_00_00: 'U8 0b111_000_00',
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0x77_77_77: '0b011_011_10',
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0xFF_00_FF: 'U8 0b111_000_11',
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0xB3_B3_B3: '0b100_100_10',
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0xFF_80_00: 'U8 0b111_100_00',
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0xFF_00_00: '0b111_000_00',
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0xFF_FF_00: 'U8 0b111_110_00',
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0xFF_00_FF: '0b111_000_11',
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0xFF_FF_FF: 'U8 0b111_111_11',
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0xFF_80_00: '0b111_100_00',
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0xFF_FF_00: '0b111_110_00',
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0xFF_FF_FF: '0b111_111_11',
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};
|
};
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|
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const mapPath = 'assets/map.ppm';
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const mapPath = 'assets/map.ppm';
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@@ -85,17 +89,27 @@ for (const path of asmFilePaths) {
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const asmRawRepresentations = [];
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const asmRawRepresentations = [];
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|
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const mapBytes = await getDataFromPPM(mapPath);
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const mapBytes = await getDataFromPPM(mapPath);
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asmRawRepresentations.push(byteToAsmRawData('map', mapBytes, mapMatchingStrings, mapWidth));
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asmRawRepresentations.push(bytesToAsmConstU8('map', mapBytes, mapMatchingStrings, mapWidth));
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|
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for (const [label, path] of Object.entries(spritesPath)) {
|
for (const [label, path] of Object.entries(spritesPath)) {
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const bytes = await getDataFromPPM(path);
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const bytes = await getDataFromPPM(path);
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asmRawRepresentations.push(byteToAsmRawData(label, bytes, spritesMatchingStrings, spriteWidth));
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asmRawRepresentations.push(bytesToAsmConstU8(label, bytes, spritesMatchingStrings, spriteWidth));
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}
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}
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|
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console.log(asmRawRepresentations.join("\n\n"));
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console.log(asmRawRepresentations.join("\n\n"));
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|
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console.log(`
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;
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; RESERVED RAM SPACE
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;
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`);
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|
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console.log(await Deno.readTextFile(reservedSpacePath))
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|
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/**
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/**
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* Return an ASM representation of the given data
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* Return an ASM constant (U8) representation of the given data
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|
*
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|
* If needed, the representation will be padded to ensure the following code stays aligned on the instruction's length
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*
|
*
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* @param label The label to write before the first raw data
|
* @param label The label to write before the first raw data
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* @param data An array of bytes to interprete as 24 bits values
|
* @param data An array of bytes to interprete as 24 bits values
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@@ -104,14 +118,18 @@ console.log(asmRawRepresentations.join("\n\n"));
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*
|
*
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* @returns The ASM representation of that raw data, pre- and post-fixed by the given label
|
* @returns The ASM representation of that raw data, pre- and post-fixed by the given label
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*/
|
*/
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function byteToAsmRawData(label: string, data: Uint8Array, matchingStrings: Record<number, string>, lineLength = 0): string {
|
function bytesToAsmConstU8(label: string, data: Uint8Array, matchingStrings: Record<number, string>, lineLength = 0): string {
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lineLength ??= Infinity;
|
lineLength ??= Infinity;
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|
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const stringValues = [];
|
const stringValues = [];
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for (let i = 0; i < data.length - 2; i += 3) {
|
for (let i = 0; i < data.length - 2; i += 3) {
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const pixelValue = (data[i] << 16) + (data[i+1] << 8) + (data[i+2])
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const pixelValue = (data[i] << 16) + (data[i+1] << 8) + (data[i+2])
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|
if (!Object.hasOwn(matchingStrings, pixelValue)) {
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|
console.error(`No matching value defined for "${pixelValue.toString(2)}" (which is ${label}'s ${i} pixel)`);
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|
Deno.exit(1);
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|
}
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|
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stringValues.push(matchingStrings[pixelValue]);
|
stringValues.push(`U8 ${matchingStrings[pixelValue]}`);
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}
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}
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|
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const lines = [];
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const lines = [];
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@@ -123,9 +141,15 @@ function byteToAsmRawData(label: string, data: Uint8Array, matchingStrings: Reco
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}
|
}
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||||||
}
|
}
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|
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|
const paddingBytes = [];
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|
for (let i = 0; i < stringValues.length % instructionLength; i++) {
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|
paddingBytes.push('U8 0');
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|
}
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|
const paddingString = paddingBytes.length === 0 ? '' : `\n${paddingBytes.join('\t')} ; padding to preserve ${8 * instructionLength} bits alignment`
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|
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return `${label}:
|
return `${label}:
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||||||
${lines.join("\n")}
|
${lines.join("\n")}
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${label}_end:`
|
${label}_end:${paddingString}`
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||||||
}
|
}
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||||||
|
|
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/**
|
/**
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||||||
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|||||||
@@ -20,6 +20,9 @@ It also convert the PPM assets (map and sprites) into ASM raw values representat
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|||||||
Usage example:
|
Usage example:
|
||||||
```sh
|
```sh
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||||||
./build.ts > /path/to/the/game/schematics/architecture/Symfony/sandbox/main.asm
|
./build.ts > /path/to/the/game/schematics/architecture/Symfony/sandbox/main.asm
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||||||
|
|
||||||
|
# script output can easily be piped to strip it off all comments, leading whitespace and empty lines:
|
||||||
|
./build.ts | sed 's/\s*;.*//' | sed 's/^\s*//' | sed '/^\d*$/d' > result.asm
|
||||||
```
|
```
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||||||
|
|
||||||
The script is build over Deno's API, so you'll need to have a `deno` binary in your PATH to use it that way.
|
The script is build over Deno's API, so you'll need to have a `deno` binary in your PATH to use it that way.
|
||||||
|
|||||||
2
src/consts/arch.asm
Normal file
2
src/consts/arch.asm
Normal file
@@ -0,0 +1,2 @@
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|||||||
|
pub const arch.instruction_size = 4
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|
pub const arch.instruction_increment_shift = 2
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@@ -1,9 +0,0 @@
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pub const colors.black = 0b000_000_00
|
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pub const colors.blue = 0b000_000_11
|
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||||||
pub const colors.green = 0b000_111_00
|
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||||||
pub const colors.gray = 0b010_011_10
|
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pub const colors.red = 0b111_000_00
|
|
||||||
pub const colors.pink = 0b111_000_11
|
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||||||
pub const colors.orange = 0b111_100_00
|
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||||||
pub const colors.yellow = 0b111_110_00
|
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||||||
pub const colors.white = 0b111_111_11
|
|
||||||
@@ -1,4 +1,3 @@
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|||||||
; map size 16x12 (or 15x11 with margins)
|
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||||||
pub const map.width = 15
|
pub const map.width = 15
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pub const map.height = 11
|
pub const map.height = 11
|
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pub const map.size = 165 ; 11*15
|
pub const map.size = 165 ; 11*15
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||||||
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|||||||
@@ -1,16 +0,0 @@
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|||||||
;const free_ram_start = 8000
|
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||||||
|
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pub const offsets.screen = 8000 ; screen size: 80x60 = 4800
|
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||||||
|
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pub const offsets.tick_duration_high = 12800
|
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pub const offsets.tick_duration_low = 12804
|
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pub const offsets.next_tick_high = 12808
|
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pub const offsets.next_tick_low = 128012
|
|
||||||
|
|
||||||
|
|
||||||
; State:
|
|
||||||
; U8 x coord
|
|
||||||
; U8 y coord
|
|
||||||
; U8 direction
|
|
||||||
pub const offsets.state_robot = 12816
|
|
||||||
pub const offsets.state_ghost = 12819
|
|
||||||
@@ -1,8 +1,9 @@
|
|||||||
; given:
|
; given:
|
||||||
; - 16x12 tiles map
|
; -> 256x192 pixels screen
|
||||||
; - 5x5 pixels tile
|
; -> 15x11 tiles map
|
||||||
|
; => 17x17 pixels tile
|
||||||
|
|
||||||
pub const scene.margin_top = 2
|
pub const scene.margin_top = 2
|
||||||
pub const scene.margin_bottom = 3
|
pub const scene.margin_bottom = 3
|
||||||
pub const scene.margin_left = 2
|
pub const scene.margin_left = 0
|
||||||
pub const scene.margin_right = 3
|
pub const scene.margin_right = 1
|
||||||
@@ -20,7 +20,7 @@ pub const screen.mode_index = 0
|
|||||||
pub const screen.mode_value = 2
|
pub const screen.mode_value = 2
|
||||||
pub const screen.offset_index = 1
|
pub const screen.offset_index = 1
|
||||||
pub const screen.resolution_index = 2
|
pub const screen.resolution_index = 2
|
||||||
pub const screen.resolution_value = 0
|
pub const screen.resolution_value = 2
|
||||||
|
|
||||||
pub const screen.width = 80
|
pub const screen.width = 256
|
||||||
pub const screen.height = 60
|
pub const screen.height = 192
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
pub const sprites.width = 5
|
pub const sprites.width = 17
|
||||||
pub const sprites.height = 5 ; unused as sprite are all square
|
pub const sprites.height = 17 ; unused as sprite are all square
|
||||||
pub const sprites.size = 25 ; height x width
|
pub const sprites.size = 289 ; height x width
|
||||||
|
|
||||||
pub const sprites.rotation_0 = 0
|
pub const sprites.rotation_0 = 0
|
||||||
pub const sprites.rotation_90 = 1
|
pub const sprites.rotation_90 = 1
|
||||||
|
|||||||
70
src/init.asm
Normal file
70
src/init.asm
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
;
|
||||||
|
; Jump table initialisation
|
||||||
|
;
|
||||||
|
; r1: sprite id
|
||||||
|
; r2: pointer address
|
||||||
|
; r3: pointer value
|
||||||
|
|
||||||
|
; sprite_empty
|
||||||
|
add r1, zr, sprites.empty
|
||||||
|
lsl r2, r1, arch.instruction_increment_shift
|
||||||
|
add r2, r2, ptr.textures_addresses
|
||||||
|
add r3, zr, sprite_empty
|
||||||
|
store_32 [r2], r3
|
||||||
|
; sprite_unimplemented
|
||||||
|
add r1, zr, sprites.unimplemented
|
||||||
|
lsl r2, r1, arch.instruction_increment_shift
|
||||||
|
add r2, r2, ptr.textures_addresses
|
||||||
|
add r3, zr, sprite_unimplemented
|
||||||
|
store_32 [r2], r3
|
||||||
|
; sprite_wall_end
|
||||||
|
add r1, zr, sprites.wall_end
|
||||||
|
lsl r2, r1, arch.instruction_increment_shift
|
||||||
|
add r2, r2, ptr.textures_addresses
|
||||||
|
add r3, zr, sprite_wall_end
|
||||||
|
store_32 [r2], r3
|
||||||
|
; sprite_wall_straight
|
||||||
|
add r1, zr, sprites.wall_straight
|
||||||
|
lsl r2, r1, arch.instruction_increment_shift
|
||||||
|
add r2, r2, ptr.textures_addresses
|
||||||
|
add r3, zr, sprite_wall_straight
|
||||||
|
store_32 [r2], r3
|
||||||
|
; sprite_wall_corner
|
||||||
|
add r1, zr, sprites.wall_corner
|
||||||
|
lsl r2, r1, arch.instruction_increment_shift
|
||||||
|
add r2, r2, ptr.textures_addresses
|
||||||
|
add r3, zr, sprite_wall_corner
|
||||||
|
store_32 [r2], r3
|
||||||
|
; sprite_robot
|
||||||
|
add r1, zr, sprites.robot
|
||||||
|
lsl r2, r1, arch.instruction_increment_shift
|
||||||
|
add r2, r2, ptr.textures_addresses
|
||||||
|
add r3, zr, sprite_robot
|
||||||
|
store_32 [r2], r3
|
||||||
|
; sprite_ghost
|
||||||
|
add r1, zr, sprites.ghost
|
||||||
|
lsl r2, r1, arch.instruction_increment_shift
|
||||||
|
add r2, r2, ptr.textures_addresses
|
||||||
|
add r3, zr, sprite_ghost
|
||||||
|
store_32 [r2], r3
|
||||||
|
; sprite_coin
|
||||||
|
add r1, zr, sprites.coin
|
||||||
|
lsl r2, r1, arch.instruction_increment_shift
|
||||||
|
add r2, r2, ptr.textures_addresses
|
||||||
|
add r3, zr, sprite_coin
|
||||||
|
store_32 [r2], r3
|
||||||
|
|
||||||
|
;
|
||||||
|
; Screen initialization
|
||||||
|
;
|
||||||
|
|
||||||
|
; r1 = screen parameter value
|
||||||
|
mov r1, screen.mode_index
|
||||||
|
screen r1, screen.mode_value
|
||||||
|
|
||||||
|
mov r1, screen.offset_index
|
||||||
|
add r2, zr, ptr.screen
|
||||||
|
screen r1, r2
|
||||||
|
|
||||||
|
mov r1, screen.resolution_index
|
||||||
|
screen r1, screen.resolution_value
|
||||||
@@ -77,7 +77,7 @@ get_tile_address:
|
|||||||
cmp r3, sprites.height
|
cmp r3, sprites.height
|
||||||
jne get_tile_address_offset_per_row_loop
|
jne get_tile_address_offset_per_row_loop
|
||||||
|
|
||||||
mov r13, offsets.screen
|
add r13, zr, ptr.screen
|
||||||
|
|
||||||
mov r3, 0
|
mov r3, 0
|
||||||
get_tile_address_margin_top_loop:
|
get_tile_address_margin_top_loop:
|
||||||
@@ -120,48 +120,21 @@ get_tile_address:
|
|||||||
; r13: address
|
; r13: address
|
||||||
|
|
||||||
; Locals:
|
; Locals:
|
||||||
; r2: jump address
|
; r2: pointer address
|
||||||
; */
|
; */
|
||||||
get_sprite_address:
|
get_sprite_address:
|
||||||
push r1
|
push r1
|
||||||
push r2
|
push r2
|
||||||
|
|
||||||
cmp r1, sprites.max
|
cmp r1, sprites.max
|
||||||
jbe get_sprite_address_jmp_table_init
|
jbe get_sprite_address_ptr
|
||||||
mov r1, sprites.unimplemented
|
mov r1, sprites.unimplemented
|
||||||
|
|
||||||
get_sprite_address_jmp_table_init:
|
get_sprite_address_ptr:
|
||||||
lsl r2, r1, 3 ; 2*instruction_size = *8 = <<3
|
lsl r2, r1, arch.instruction_increment_shift
|
||||||
add r2, r2, get_sprite_address_jmp_table_start
|
add r2, r2, ptr.textures_addresses
|
||||||
jmp r2
|
load_32 r13, [r2]
|
||||||
|
|
||||||
get_sprite_address_jmp_table_start:
|
|
||||||
; sprite_empty
|
|
||||||
add r13, zr, sprite_empty
|
|
||||||
jmp get_sprite_address_return
|
|
||||||
; sprite_unimplemented:
|
|
||||||
add r13, zr, sprite_unimplemented
|
|
||||||
jmp get_sprite_address_return
|
|
||||||
; sprite_wall_end
|
|
||||||
add r13, zr, sprite_wall_end
|
|
||||||
jmp get_sprite_address_return
|
|
||||||
; sprite_wall_straight
|
|
||||||
add r13, zr, sprite_wall_straight
|
|
||||||
jmp get_sprite_address_return
|
|
||||||
; sprite_wall_corner
|
|
||||||
add r13, zr, sprite_wall_corner
|
|
||||||
jmp get_sprite_address_return
|
|
||||||
; sprite_robot
|
|
||||||
add r13, zr, sprite_robot
|
|
||||||
jmp get_sprite_address_return
|
|
||||||
; sprite_ghost
|
|
||||||
add r13, zr, sprite_ghost
|
|
||||||
jmp get_sprite_address_return
|
|
||||||
; sprite_coin:
|
|
||||||
add r13, zr, sprite_coin
|
|
||||||
;jmp get_sprite_address_return
|
|
||||||
|
|
||||||
get_sprite_address_return:
|
|
||||||
pop r2
|
pop r2
|
||||||
pop r1
|
pop r1
|
||||||
ret
|
ret
|
||||||
|
|||||||
63
src/main.asm
63
src/main.asm
@@ -1,18 +1,6 @@
|
|||||||
include consts/screen
|
include consts/screen
|
||||||
|
|
||||||
;
|
include init
|
||||||
; Screen initialization
|
|
||||||
;
|
|
||||||
|
|
||||||
; r1 = screen parameter value
|
|
||||||
mov r1, screen.mode_index
|
|
||||||
screen r1, screen.mode_value
|
|
||||||
|
|
||||||
mov r1, screen.offset_index
|
|
||||||
screen r1, offsets.screen
|
|
||||||
|
|
||||||
mov r1, screen.resolution_index
|
|
||||||
screen r1, screen.resolution_value
|
|
||||||
|
|
||||||
call drawing.draw_whole_map
|
call drawing.draw_whole_map
|
||||||
|
|
||||||
@@ -27,7 +15,7 @@ const robot_initial_direction = game.direction_down
|
|||||||
mov r1, robot_initial_x
|
mov r1, robot_initial_x
|
||||||
mov r2, robot_initial_y
|
mov r2, robot_initial_y
|
||||||
mov r5, robot_initial_direction
|
mov r5, robot_initial_direction
|
||||||
mov r6, offsets.state_robot
|
add r6, zr, ptr.state_robot
|
||||||
store_8 [r6], r1
|
store_8 [r6], r1
|
||||||
add r6, r6, 1
|
add r6, r6, 1
|
||||||
store_8 [r6], r2
|
store_8 [r6], r2
|
||||||
@@ -46,7 +34,7 @@ const ghost_initial_direction = game.direction_down
|
|||||||
mov r1, ghost_initial_x
|
mov r1, ghost_initial_x
|
||||||
mov r2, ghost_initial_y
|
mov r2, ghost_initial_y
|
||||||
mov r5, ghost_initial_direction
|
mov r5, ghost_initial_direction
|
||||||
mov r6, offsets.state_ghost
|
add r6, zr, ptr.state_ghost
|
||||||
store_8 [r6], r1
|
store_8 [r6], r1
|
||||||
add r6, r6, 1
|
add r6, r6, 1
|
||||||
store_8 [r6], r2
|
store_8 [r6], r2
|
||||||
@@ -60,17 +48,10 @@ call drawing.draw_sprite_at_map_coord
|
|||||||
;
|
;
|
||||||
; Time initialization
|
; Time initialization
|
||||||
;
|
;
|
||||||
mov r2, game.tick_duration_1
|
add r1, zr, ptr.tick_duration_low
|
||||||
movt r2, r2
|
load_32 r2, [r1]
|
||||||
movb r2, game.tick_duration_0
|
add r1, zr, ptr.tick_duration_high
|
||||||
mov r1, offsets.tick_duration_low
|
load_32 r3, [r1]
|
||||||
store_32 [r1], r2
|
|
||||||
|
|
||||||
mov r3, game.tick_duration_3
|
|
||||||
movt r3, r3
|
|
||||||
movb r3, game.tick_duration_2
|
|
||||||
mov r1, offsets.tick_duration_high
|
|
||||||
store_32 [r1], r3
|
|
||||||
|
|
||||||
time_0 r4
|
time_0 r4
|
||||||
time_1 r5
|
time_1 r5
|
||||||
@@ -81,9 +62,9 @@ jae init_store_next_tick
|
|||||||
add r5, r5, 1 ; overflow
|
add r5, r5, 1 ; overflow
|
||||||
|
|
||||||
init_store_next_tick:
|
init_store_next_tick:
|
||||||
mov r1, offsets.next_tick_low
|
add r1, zr, ptr.next_tick_low
|
||||||
store_32 [r1], r4
|
store_32 [r1], r4
|
||||||
mov r1, offsets.next_tick_high
|
add r1, zr, ptr.next_tick_high
|
||||||
store_32 [r1], r5
|
store_32 [r1], r5
|
||||||
|
|
||||||
game_loop:
|
game_loop:
|
||||||
@@ -125,7 +106,7 @@ game_loop:
|
|||||||
; jmp game_loop_event_handling_end
|
; jmp game_loop_event_handling_end
|
||||||
|
|
||||||
game_loop_event_handling_store_direction:
|
game_loop_event_handling_store_direction:
|
||||||
add r2, zr, offsets.state_robot
|
add r2, zr, ptr.state_robot
|
||||||
add r2, r2, 2
|
add r2, r2, 2
|
||||||
store_8 [r2], r1
|
store_8 [r2], r1
|
||||||
|
|
||||||
@@ -143,9 +124,9 @@ game_loop:
|
|||||||
time_0 r2
|
time_0 r2
|
||||||
time_1 r3
|
time_1 r3
|
||||||
|
|
||||||
mov r1, offsets.next_tick_low
|
add r1, zr, ptr.next_tick_low
|
||||||
load_32 r4, [r1]
|
load_32 r4, [r1]
|
||||||
mov r1, offsets.next_tick_high
|
add r1, zr, ptr.next_tick_high
|
||||||
load_32 r5, [r1]
|
load_32 r5, [r1]
|
||||||
|
|
||||||
cmp r3, r5
|
cmp r3, r5
|
||||||
@@ -155,9 +136,9 @@ game_loop:
|
|||||||
jb game_loop
|
jb game_loop
|
||||||
|
|
||||||
update_next_tick:
|
update_next_tick:
|
||||||
mov r1, offsets.tick_duration_low
|
add r1, zr, ptr.tick_duration_low
|
||||||
load_32 r2, [r1]
|
load_32 r2, [r1]
|
||||||
mov r1, offsets.tick_duration_high
|
add r1, zr, ptr.tick_duration_high
|
||||||
load_32 r3, [r1]
|
load_32 r3, [r1]
|
||||||
add r4, r4, r2
|
add r4, r4, r2
|
||||||
add r5, r5, r3
|
add r5, r5, r3
|
||||||
@@ -166,9 +147,9 @@ game_loop:
|
|||||||
add r5, r5, 1
|
add r5, r5, 1
|
||||||
|
|
||||||
store_next_tick:
|
store_next_tick:
|
||||||
mov r1, offsets.next_tick_low
|
add r1, zr, ptr.next_tick_low
|
||||||
store_32 [r1], r4
|
store_32 [r1], r4
|
||||||
mov r1, offsets.next_tick_high
|
add r1, zr, ptr.next_tick_high
|
||||||
store_32 [r1], r5
|
store_32 [r1], r5
|
||||||
|
|
||||||
|
|
||||||
@@ -184,7 +165,7 @@ game_loop:
|
|||||||
; r7 = new position address
|
; r7 = new position address
|
||||||
; r8 = new position content
|
; r8 = new position content
|
||||||
; r9 = jump address
|
; r9 = jump address
|
||||||
mov r1, offsets.state_robot
|
add r1, zr, ptr.state_robot
|
||||||
load_8 r2, [r1]
|
load_8 r2, [r1]
|
||||||
add r1, r1, 1
|
add r1, r1, 1
|
||||||
load_8 r3, [r1]
|
load_8 r3, [r1]
|
||||||
@@ -229,7 +210,7 @@ game_loop:
|
|||||||
cmp r8, map.tiles.wall
|
cmp r8, map.tiles.wall
|
||||||
jne game_loop_robot_movement_some
|
jne game_loop_robot_movement_some
|
||||||
; hit wall
|
; hit wall
|
||||||
mov r1, offsets.state_robot
|
add r1, zr, ptr.state_robot
|
||||||
add r1, r1, 2
|
add r1, r1, 2
|
||||||
mov r4, game.direction_still
|
mov r4, game.direction_still
|
||||||
store_8 [r1], r4
|
store_8 [r1], r4
|
||||||
@@ -240,7 +221,7 @@ game_loop:
|
|||||||
mov r8, map.tiles.empty
|
mov r8, map.tiles.empty
|
||||||
store_8 [r7], r8
|
store_8 [r7], r8
|
||||||
|
|
||||||
mov r1, offsets.state_robot
|
add r1, zr, ptr.state_robot
|
||||||
store_8 [r1], r5
|
store_8 [r1], r5
|
||||||
add r1, r1, 1
|
add r1, r1, 1
|
||||||
store_8 [r1], r6
|
store_8 [r1], r6
|
||||||
@@ -276,7 +257,7 @@ game_loop:
|
|||||||
; r9: new position address
|
; r9: new position address
|
||||||
; r10: new position content
|
; r10: new position content
|
||||||
; r11: jump address
|
; r11: jump address
|
||||||
mov r1, offsets.state_ghost
|
add r1, zr, ptr.state_ghost
|
||||||
load_8 r2, [r1]
|
load_8 r2, [r1]
|
||||||
add r1, r1, 1
|
add r1, r1, 1
|
||||||
load_8 r3, [r1]
|
load_8 r3, [r1]
|
||||||
@@ -308,7 +289,7 @@ game_loop:
|
|||||||
game_loop_ghost_movement_make_move:
|
game_loop_ghost_movement_make_move:
|
||||||
add r7, r2, r5
|
add r7, r2, r5
|
||||||
add r8, r3, r6
|
add r8, r3, r6
|
||||||
mov r1, offsets.state_ghost
|
add r1, zr, ptr.state_ghost
|
||||||
store_8 [r1], r7
|
store_8 [r1], r7
|
||||||
add r1, r1, 1
|
add r1, r1, 1
|
||||||
store_8 [r1], r8
|
store_8 [r1], r8
|
||||||
@@ -355,7 +336,7 @@ game_loop:
|
|||||||
cmp r10, map.tiles.wall
|
cmp r10, map.tiles.wall
|
||||||
jne game_loop_ghost_movement_end
|
jne game_loop_ghost_movement_end
|
||||||
; increment direction
|
; increment direction
|
||||||
mov r1, offsets.state_ghost
|
add r1, zr, ptr.state_ghost
|
||||||
add r1, r1, 2
|
add r1, r1, 2
|
||||||
load_8 r4, [r1]
|
load_8 r4, [r1]
|
||||||
add r4, r4, 1
|
add r4, r4, 1
|
||||||
|
|||||||
35
src/reserved_space.asm
Normal file
35
src/reserved_space.asm
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
; Sprite addresses jump table
|
||||||
|
pub ptr.textures_addresses:
|
||||||
|
U32 0 ; empty
|
||||||
|
U32 0 ; placeholder
|
||||||
|
U32 0 ; wall_end
|
||||||
|
U32 0 ; wall_straight
|
||||||
|
U32 0 ; wall_corner
|
||||||
|
U32 0 ; robot
|
||||||
|
U32 0 ; ghost
|
||||||
|
U32 0 ; coin
|
||||||
|
|
||||||
|
; 0.5 second = 500_000_000 nano second = 0x0000_0000_1DCD_6500
|
||||||
|
pub ptr.tick_duration_high: U32 0x0000_0000
|
||||||
|
pub ptr.tick_duration_low: U32 0x1DCD_6500
|
||||||
|
|
||||||
|
; 1 second = 1_000_000_000 nano second = 0x0000_0000_3B9A_CA00
|
||||||
|
; pub ptr.tick_duration_high: U32 0x0000_0000
|
||||||
|
; pub ptr.tick_duration_low: U32 0x3B9A_CA00
|
||||||
|
|
||||||
|
pub ptr.next_tick_high: U32 0
|
||||||
|
pub ptr.next_tick_low: U32 0
|
||||||
|
|
||||||
|
pub ptr.state_robot:
|
||||||
|
U8 0 ; x coord
|
||||||
|
U8 0 ; y coord
|
||||||
|
U8 0 ; direction
|
||||||
|
U8 0 ; [padding]
|
||||||
|
|
||||||
|
pub ptr.state_ghost:
|
||||||
|
U8 0 ; x coord
|
||||||
|
U8 0 ; y coord
|
||||||
|
U8 0 ; direction
|
||||||
|
U8 0 ; [padding]
|
||||||
|
|
||||||
|
pub ptr.screen:
|
||||||
@@ -23,4 +23,4 @@ Resolution ID | Tile size (in pixels) | Comment
|
|||||||
-- | -- | --
|
-- | -- | --
|
||||||
`0` | `5x5` | with a reminder of 5 pixels en width and 5 pixels in height.
|
`0` | `5x5` | with a reminder of 5 pixels en width and 5 pixels in height.
|
||||||
`1` | `10x10` | with a reminder of 10w and 10h
|
`1` | `10x10` | with a reminder of 10w and 10h
|
||||||
`2` | `17x17` | no reminder
|
`2` | `17x17` | with a reminder of 1w and 5h
|
||||||
|
|||||||
Reference in New Issue
Block a user