include consts/arch include consts/game include consts/keyboard include consts/map include consts/scene include consts/screen include consts/sprites include sections/init_sprite_lookup_table include sections/init_screen call drawing.draw_whole_map include sections/init_robot_state include sections/init_ghost_state include sections/init_timers game_loop: include sections/handle_event /* For all timers: r1, r2: tick duration high, low r7, r8: now high, low */ add r9, zr, ptr.tick_duration_high load_32 r1, [r9] add r9, zr, ptr.tick_duration_low load_32 r2, [r9] time_0 r8 time_1 r7 push r1 push r2 push r7 push r8 include sections/timer_robot pop r8 pop r7 pop r2 pop r1 include sections/timer_ghost jmp game_loop include lib/u64 include lib/game include lib/drawing include lib/sprite_rotation include dist/empty include dist/placeholder include dist/wall_end include dist/wall_straight include dist/wall_corner include dist/robot_up include dist/robot_right include dist/robot_down include dist/robot_left include dist/ghost_up include dist/ghost_right include dist/ghost_down include dist/ghost_left include dist/coin include dist/map include reserved_space