# Assets PPM files that may be converted into the game's raw data format. ## Map The `assets/map.ppm` file contains a representation of the initial state of the map. The corresponding tile values are: PPM 8bits channels | Tile -- | -- `0x00_00_00` | `0` (Empty) `0xFF_00_00` | `1` (Wall) `0xFF_FF_00` | `2` (Coin) ## Sprites The corresponding in-game color values are: PPM 8bits channels | In-game `RRRGGGBB` value | Name -- | -- | -- `0x00_00_00` | `000_000_00` | Black `0x00_00_FF` | `000_000_11` | Blue `0x00_FF_00` | `000_111_00` | Green `0x99_50_00` | `010_001_00` | Brown `0x77_77_77` | `011_011_10` | Dark gray `0xB3_B3_B3` | `100_100_10` | Light gray `0xFF_00_00` | `111_000_00` | Red `0xFF_00_FF` | `111_000_11` | Pink `0xFF_80_00` | `111_100_00` | Orange `0xFF_FF_00` | `111_110_00` | Yellow `0xFF_FF_FF` | `111_111_11` | White