Files
Turing-Complete-PacMan/assets.md

845 B

Assets

PPM files that may be converted into the game's raw data format.

Map

The assets/map.ppm file contains a representation of the initial state of the map. The corresponding tile values are:

PPM 8bits channels Tile
0x00_00_00 0 (Empty)
0xFF_00_00 1 (Wall)
0xFF_FF_00 2 (Coin)

Sprites

The corresponding in-game color values are:

PPM 8bits channels In-game RRRGGGBB value Name
0x00_00_00 000_000_00 Black
0x00_00_FF 000_000_11 Blue
0x00_FF_00 000_111_00 Green
0x99_50_00 010_001_00 Brown
0x77_77_77 011_011_10 Dark gray
0xB3_B3_B3 100_100_10 Light gray
0xFF_00_00 111_000_00 Red
0xFF_00_FF 111_000_11 Pink
0xFF_80_00 111_100_00 Orange
0xFF_FF_00 111_110_00 Yellow
0xFF_FF_FF 111_111_11 White