38 lines
1.4 KiB
Markdown
Executable File
38 lines
1.4 KiB
Markdown
Executable File
# Turing Complete PacMan
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This program is intended to be used as "level validation" for the `IO` level (in which player add support for keyboard, timer and screen display).
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It thus should be able to run on the architecture and ISA the players have built at that point, and must be able to run smoothly on a simulation speed of `1 MHz` or above.
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## About this repository
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The `main` branch contains a minimal implementation of the game.
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The following branches contains variations, allowing comparisons of performances, visuals, gameplay, ...
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- `res-2`:
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- `256x192` screen resolution
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- `17x17` tile resolution
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- `res-2-prerendered`:
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- `256x192` screen resolution
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- `17x17` tile resolution
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- initial screen prerendered
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- no sprite rotation
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## Build script
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File inclusion is currently not supported by the game, so a `build.ts` script it provided that will concatenate the content of the hard-coded `.asm` files and output the result on stdout.
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It also convert the PPM assets (map and sprites) into ASM raw values representation and append it after all the code.
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Usage example:
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```sh
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./build.ts --minify > /path/to/the/game/schematics/architecture/Symfony/sandbox/main.asm
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```
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The script is build over Deno's API, so you'll need to have a `deno` binary in your PATH to use it that way.
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## Documentation
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- [Assets](assets.md)
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- [Visuals](visuals.md)
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